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SHADERS

CREATING ART WITH MATH

Every Great Technical Artist Knows How to Control the Look

Shaders are at the heart of how things look in games, from water and wind to glowing effects and material blending. In this term, you’ll unlock the power of shaders by learning how to combine math, logic, and visual design to create expressive and optimized visuals inside Unreal Engine.

You’ll master core shader concepts like UV distortion, vertex painting, material blending, and procedural effects, and build a stylized environment that brings it all together. This term doesn’t just teach you how shaders work—it gives you the ability to use them creatively and technically, so you can shape how your worlds look and feel.

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12 WEEK COURSE 

$2,499 /USD 

Payment Plans Available

START THE WEEK OF

AUGUST 18, 2025

 

APPLY BY

AUGUST 9, 2025

APPLY NOW

GET MENTORED BY INDUSTRY EXPERTS

At Vertex School, you’ll be mentored by industry professionals who work at top studios like CD Projekt Red, Ubisoft, and Playground Games. Continue your journey to becoming a tech artist in the Shaders course, term III of the Tech Art Program.

Vertex School Industry Expert Jacob Claussen Fall Damage

Jacob Claussen

Environment Art Director at

Fall Damage

PROJECTS:

Avatar Frontiers of Pandora, Overkill's The Walking Dead

Vertex School Industry Expert Filipe Strazzeri d3t

Filipe Strazzeri

Lead Technical Artist at 

D3t / Keyword Studios

PROJECTS:

House of the Dragon, Alien Romulus (Oscar-nominated), Exoborne, The Three Body Problem, Shadow and Bone, The Witcher, Roald Dahl's The Witches

Vertex School Industry Expert Stefan Oprisan Ubisoft

Stefan Oprisan

Ex-Senior Material Artist at

Ubisoft

PROJECTS:

Avatar: Frontiers of Pandora, Forza Horizon 4, Planet Zoo

SEE MORE MENTORS

CHOOSE YOUR MENTOR

Once you've applied, been accepted, and enrolled at Vertex School, you can choose your mentor.


REGISTRATION IS OPEN FROM

JULY 10, 2025 - AUGUST 17, 2025
APPLY NOW
WHERE OUR STUDENTS GET JOBS
Vertex School Student Jobs EA Dice
Vertex School Student Jobs Apple
Vertex School Student Jobs Ubisoft
Vertex School Student Jobs Blizzard Entertainment
Vertex School Student Jobs CD Projekt Red

PERSONALIZED MENTORSHIP

At Vertex School, you’ll learn directly from Technical Artists and Shader Specialists who work at top studios like CD Projekt Red, Playground Games, and Meta.

Your mentor will guide you through the math and mindset behind real-time shader development—helping you understand not just how to build a material, but how to design and optimize it for performance and visual storytelling. Through weekly feedback and live sessions, you’ll get personalized support on your shader assignments, artistic direction, and technical implementation.

STUDIO-LEVEL TOOLS AND WORKFLOWS

In this term, you’ll be working directly inside Unreal Engine’s Material Editor, using studio-grade workflows to build interactive, shader-driven visuals.

From master materials and decals to vertex animation and procedural blending, you’ll learn to solve real-world visual challenges using math and logic. These techniques are used in everything from AAA games to stylized indie projects, and you’ll walk away knowing how to apply them confidently as a Technical Artist.

COURSE REQUIREMENTS FOR SHADERS - CREATING ART WITH MATH

COURSE DETAILS

LIVE Q&As | Weekly 2-Hour Q&As

LECTURES | 12 Pre-recorded Lectures

ASSIGNMENTS | 6 Exercises

SOFTWARE | Unreal Engine 5.6 / VSCode - JetBrains Rider (Optional)

HARDWARE | Meet Minimum Requirements

AGE | 18 Years or Older

LANGUAGE | Taught in English

SKILLS YOU NEED BEFORE YOU START

To succeed in this term, you’ll need the skills covered in Term I: Game Art Basics and a basic understanding of how Unreal Engine works from Term II: Blueprints. You should be comfortable working with real-time 3D assets, materials, and the game art pipeline, and be ready to take a more technical and mathematical approach to visuals.

This term transitions you from understanding how game assets are built to mastering how they look and behave on screen, through the creative and technical power of shaders.

WHAT YOU'LL LEARN

In Term III, you’ll learn how to build real-time shaders and materials using math, data, and logic inside Unreal Engine. You’ll explore how shaders control everything from stylized effects to subtle surface details, and you’ll use those techniques to create a visually rich, shader-driven diorama. In this course, you will:

  • Understand how shaders work on the GPU and how they interact with the PBR rendering pipeline

  • Learn core data types and operations: floats, vectors, multiply, lerp, clamp, smoothstep

  • Build common real-time effects like UV distortion, texture panning, flipbooks, and emissive flicker

  • Create shader systems using vertex painting, world position, and procedural blending

  • Use master materials, material functions, and decal systems to improve efficiency and reusability

  • Explore introductory VFX integration using Niagara systems tied to your shaders

  • Complete a shader-based environment diorama featuring water, foliage, and dynamic material effects

By the end of this term, you’ll have the skills to create production-ready shaders and understand how to balance creativity with performance.

Vertex School Pricing Plans

Pay in installments or pay in full

Vertex School offers payment plans that allow students to distribute the $2,499 USD tuition into flexible payments. 

Pay in full

$2,499

LOWEST POSSIBLE PRICE

3 monthly payments

$916

BILLED MONTHLY

6 monthly payments

$479

BILLED MONTHLY

GET STARTED

FAQ FOR SHADERS - CREATING ART WITH MATH

RELATED COURSES

If you're interested in tech art, we think you'll love these courses! Our Core Tech Art Courses provide a great foundation in tech art and will help prepare you for a career in the industry. 

Game Art Basics

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Blueprints - Introduction to Programming

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Python - Your First Programming Language

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Unlock Your Path - Choose and Build Your Future

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Specialize and showcase your strengths.

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WHAT OUR STUDENTS ARE SAYING

Heather Geiger

"What really stood out to me was the community and mentorship.

Being surrounded by other aspiring artists and getting direct feedback from pros in the industry helped me improve faster than I thought possible."

Maria Fola

"Vertex School gave me the structure and mentorship I needed to seriously grow my skills.

The mentors were all working professionals who understood exactly what studios are looking for, and they helped me build confidence in my abilities. I went from feeling lost to knowing exactly how to move forward as an artist."

Giancarlo Aberilla

"The experience at Vertex was incredibly rewarding. The lessons were well-paced and flexible enough to fit around my job.

What stood out most was the level of support—my mentors were patient, insightful, and always willing to answer questions. It was life-changing."

Amanda Fedora

"I started out knowing almost nothing about 3D art, but with the guidance and feedback from Vertex mentors, I created my first complete scene.

The program is definitely beginner-friendly and focused on real, practical skills."

Rodin Abengana

"Vertex doesn’t waste your time with unnecessary content. Everything is focused on helping you build the skills studios care about.

The mentorship and hands-on learning made it easier to stay motivated and make real progress."

Samyak Jain

"As someone just getting started in 3D, I appreciated how approachable Vertex made everything.

The content, the support, and the ability to learn from actual industry artists made a huge difference. I came away with skills I’m proud of—and excited to keep building on."

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