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BLUEPRINTS 

YOUR INTRODUCTION TO PROGRAMMING

Every Great Technical Artist Understands Gameplay Logic

Before you can build tools, connect systems, or script gameplay mechanics, you need to learn how game engines think. In this term, you’ll learn the foundations of programming using Unreal Engine’s Blueprint system—a visual scripting language used in real games across the industry.

You’ll create interactive prototypes, master core concepts like logic flow, events, and variables, and build a playable experience from start to finish. This course lays the groundwork for deeper scripting and technical systems work—teaching you to think like a programmer, without needing to write code (yet).

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12 WEEK COURSE 

$2,499 /USD 

Payment Plans Available

START THE WEEK OF

AUGUST 18, 2025

 

APPLY BY

AUGUST 9, 2025

APPLY NOW

GET MENTORED BY INDUSTRY EXPERTS

At Vertex School, you’ll be mentored by industry professionals who work at top studios like CD Projekt Red, Ubisoft, and Playground Games. Continue your journey to becoming a tech artist in the Blueprints course, term II of the Tech Art Program.

Vertex School Industry Expert Jacob Claussen Fall Damage

Jacob Claussen

Environment Art Director at

Fall Damage

PROJECTS:

Avatar Frontiers of Pandora, Overkill's The Walking Dead

Vertex School Industry Expert Filipe Strazzeri d3t

Filipe Strazzeri

Lead Technical Artist at 

D3t / Keyword Studios

PROJECTS:

House of the Dragon, Alien Romulus (Oscar-nominated), Exoborne, The Three Body Problem, Shadow and Bone, The Witcher, Roald Dahl's The Witches

Vertex School Industry Expert Stefan Oprisan Ubisoft

Stefan Oprisan

Ex-Senior Material Artist at

Ubisoft

PROJECTS:

Avatar: Frontiers of Pandora, Forza Horizon 4, Planet Zoo

SEE MORE MENTORS

CHOOSE YOUR MENTOR

Once you've applied, been accepted, and enrolled at Vertex School, you can choose your mentor.


REGISTRATION IS OPEN FROM

JULY 10, 2025 - AUGUST 17, 2025
APPLY NOW
WHERE OUR STUDENTS GET JOBS
Vertex School Student Jobs EA Dice
Vertex School Student Jobs Apple
Vertex School Student Jobs Ubisoft
Vertex School Student Jobs Blizzard Entertainment
Vertex School Student Jobs CD Projekt Red

PERSONALIZED MENTORSHIP

At Vertex School, you’ll learn directly from professionals who build systems, tools, and gameplay mechanics at top studios like CD Projekt Red, Meta, and Playground Games.

Your mentor will guide you through the world of Blueprints and visual scripting, sharing best practices, real production insights, and the technical thinking studios look for in a strong Technical Artist. Through weekly feedback and live sessions, you’ll get support on your prototype, sharpen your logic and problem-solving skills, and gain confidence in building functional, interactive systems.

 

STUDIO-LEVEL TOOLS AND WORKFLOWS

We train our students to think and build like developers from day one. In this term, you’ll work inside Unreal Engine, learning to create gameplay systems using the same Blueprint tools used in real production.

You’ll follow studio-relevant workflows to build triggers, UI elements, reusable components, and interactive gameplay logic—all while learning to debug and design with clarity. This hands-on training gives you the technical foundation to confidently contribute to game teams in later terms and in your future career.

COURSE REQUIREMENTS FOR BLUEPRINTS - INTRODUCTION TO PROGRAMMING

COURSE DETAILS

LIVE Q&As | Weekly 2-Hour Q&As

LECTURES | 12 Pre-recorded Lectures

ASSIGNMENTS | 6 Exercises

SOFTWARE | Unreal Engine 5.6 / VSCode - JetBrains Rider (Optional)

HARDWARE | Meet Minimum Requirements

AGE | 18 Years or Older

LANGUAGE | Taught in English

SKILLS YOU NEED BEFORE YOU START

To succeed in this term, you’ll need the skills covered in Term I: Game Art Basics. That includes a solid understanding of how 3D assets are created, prepared, and brought into real-time engines. If you've completed Term I, you're ready to dive into visual scripting and begin thinking like a programmer.

This course builds on your foundational game art knowledge and transitions you into the world of gameplay systems, logic, and interaction—from an accessible, artist-friendly perspective.

WHAT YOU'LL LEARN

In Term II, you’ll explore how technical artists use Unreal Engine’s Blueprint system to create tools, prototype mechanics, and support teams across disciplines. You’ll build a working knowledge of logic flow, data handling, interactivity, and gameplay systems—and apply it all by developing a fully playable prototype. In this course, you will:

  • Learn the core concepts of programming through visual scripting, including variables, functions, loops, and conditionals

  • Understand Unreal’s gameplay architecture and how to structure systems with Actors, Components, and Interfaces

  • Create interactive elements like doors, switches, pickups, and UI systems

  • Build communication systems using Event Dispatchers and Blueprint Interfaces

  • Design and script a game loop with input handling, objectives, and feedback

  • Complete a capstone prototype that includes interactivity, functionality, and a clear win/loss condition

By the end of this term, you'll not only understand how gameplay systems are built—you’ll have created one yourself.

Vertex School Pricing Plans

Pay in installments or pay in full

Vertex School offers payment plans that allow students to distribute the $2,499 USD tuition into flexible payments. 

Pay in full

$2,499

LOWEST POSSIBLE PRICE

3 monthly payments

$916

BILLED MONTHLY

6 monthly payments

$479

BILLED MONTHLY

GET STARTED

FAQ FOR BLUEPRINTS - INTRODUCTION TO PROGRAMMING

RELATED COURSES

If you're interested in tech art, we think you'll love these courses! Our Core Tech Art Courses provide a great foundation in tech art and will help prepare you for a career in the industry. 

Game Art Basics

12-WEEK COURSE 

Build your artistic and technical base.

LEARN MORE

Shaders - Creating Art with Math

12-WEEK COURSE 

Bring your art to life with shaders.

LEARN MORE

Advanced Unreal Concepts

12-WEEK COURSE 

Multiply efficiency with tools and systems.

LEARN MORE

Python - Your First Programming Language

12-WEEK COURSE 

Automate and build real-world tools.

LEARN MORE

Unlock Your Path - Choose and Build Your Future

12-WEEK COURSE 

Specialize and showcase your strengths.

LEARN MORE

WHAT OUR STUDENTS ARE SAYING

Heather Geiger

"What really stood out to me was the community and mentorship.

Being surrounded by other aspiring artists and getting direct feedback from pros in the industry helped me improve faster than I thought possible."

Maria Fola

"Vertex School gave me the structure and mentorship I needed to seriously grow my skills.

The mentors were all working professionals who understood exactly what studios are looking for, and they helped me build confidence in my abilities. I went from feeling lost to knowing exactly how to move forward as an artist."

Giancarlo Aberilla

"The experience at Vertex was incredibly rewarding. The lessons were well-paced and flexible enough to fit around my job.

What stood out most was the level of support—my mentors were patient, insightful, and always willing to answer questions. It was life-changing."

Amanda Fedora

"I started out knowing almost nothing about 3D art, but with the guidance and feedback from Vertex mentors, I created my first complete scene.

The program is definitely beginner-friendly and focused on real, practical skills."

Rodin Abengana

"Vertex doesn’t waste your time with unnecessary content. Everything is focused on helping you build the skills studios care about.

The mentorship and hands-on learning made it easier to stay motivated and make real progress."

Samyak Jain

"As someone just getting started in 3D, I appreciated how approachable Vertex made everything.

The content, the support, and the ability to learn from actual industry artists made a huge difference. I came away with skills I’m proud of—and excited to keep building on."

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