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ABOUT US

We offer innovative creative tech training to prepare students for a career in games, film, XR and the metaverse.

We're a higher quality, more affordable and up to date alternative to associate and bachelor degree programs which can be outdated by the time you finish them.

Our Method

One to One Professional Mentoring

A personal guide to help you solve problems and break through blocks and overcome plateaus. Mentors help you structure your own study plan and tailor the curriculum to your study style.

Our Mentors

Career Prep Focused

Prep for your career begins on day one. Assignments, mentor feedback, and community events are tailored around hiring triggers and the strategies you need to be successful and secure a career.

Academic Success Coach

We provide students with a personal problem solving coach who is dedicated to helping them understand the curriculum and create work that will help their portfolio stand out.

Community

Our students have peers and community to help them on daily tasks, provide a strong support network, and join online events.

Our Team

John Waynick

Our Unreal focused training programs are led by our Director of Game Arts, John Waynick. As an Unreal Authorized Instructor, John has a passion for sharing his knowledge and experience with Unreal to prepare students with the real world skills they would be using on the actual job.

Ryan Kingslien

Ryan is the CEO and founder of Vertex School and has been building businesses and teaching online for over a decade.

Back in the day Ryan helped develop ZBrush, the Oscar winning digital sculpting software that changed the industry and is know as an Anatomy Guru and Digital Arts Teacher that has taught more than 25,000 students across the globe.

Matthew Board

Matthew is the Chief Administrative Officer at Vertex School as well as an Unreal Authorized Instructor Partner for Epic Games. 

He has done consulting for Great Eastern Technology to formulate more efficient 3D-printing workflows in Maya, 3D Studio Max and ZBrush, that allowed for less material use. 

Unreal Engine @ Vertex School

Real Time Technology Is Changing The World

Real Time Technology is no longer the future. It is right now. From games to film to simulation and training, Real time technology is at the forefront of several industries including games, film, simulation, architecture and the automotive industry. Unreal Engine is an essential component of our training philosophy at Vertex School, offering an easy yet in depth adventure into the world of Real Time Tech. Driven by our Director of Game Arts and Unreal Authorized Instructor, John Waynick, Vertex is committed to training students in real world skills being used on the job across the real time industries.

Learn more about Vertex School and Unreal Engine

Game Artist Program Mentors

Animation Program Mentors

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