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ABOUT US

We offer innovative creative tech training to prepare students for a career in games, film, XR and the metaverse.

Vertex School was founded in 2010 by Ryan Kingslien with a vision for how to help creatives land jobs. Spending $100,000 on a college education just isn't an option for all artists, and it shouldn't need to be.

Vertex School is a live, online school where you can learn from AAA experts no matter where you're located. Without the burden of a physical location, we put forth that anyone, anywhere can become a successful 3D Artist. It just takes a bit of grit and dedication to the craft.

We're a higher quality, more affordable and up-to-date alternative to associate and bachelor degree programs which can be outdated by the time you finish them.

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Vertex School vs. Traditional College

Since 2010, Vertex School has transformed thousands of careers through pioneering experiential education. 

The school focuses on today’s most in-demand skills and in bringing out the best in students. We're constantly working on developing content and training students on what’s needed in the industry.

Bootcamp vs College

Community

Our community is made up of top-notch students and mentors who work in the industry. We understand the workflows and specific skills that are required for careers in games, film, XR, and the metaverse. 

Careers in creative tech will require you to have more than just technical skills and throughout our program, you'll have ample opportunity to develop the essentials while deeply engaging with a creative community. 

Connecting you to other talented students will deepen your learning and have you creating your best work.   

Become a part of our community and join the Vertex School Discord server!

Bootcamp vs College
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Our Method

Small Group Professional Mentoring

A personal guide to help you solve problems and break through blocks and overcome plateaus. Mentors help you structure your own study plan and tailor the curriculum to your study style.

Our Mentors

Career Prep Focused

Prep for your career begins on day one. Assignments, mentor feedback, and community events are tailored around hiring triggers and the strategies you need to be successful and secure a career.

Academic Success Coach

We provide students with a personal problem solving coach who is dedicated to helping them understand the curriculum and create work that will help their portfolio stand out.

Community

Our students have peers and community to help them on daily tasks, provide a strong support network, and join online events.

Our Team

Ryan Kingslien

Ryan is the CEO and founder of Vertex School and has been building businesses and teaching online for over a decade.

Back in the day, Ryan helped develop ZBrush, the Oscar-winning digital sculpting software that changed the industry. He is known as an Anatomy Guru and Digital Arts Teacher who has taught more than 25,000 students across the globe.

In 2004, Ryan became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush.

He then built the first digital sculpting and design school and taught digital sculpting to thousands of students.

Now, he's running Vertex School.

He founded Vertex School with a vision for how to help creatives land jobs. Spending $100,000 on a college education just isn't an option for all artists, and it shouldn't need to be.

Check out Ryan's website here.

Matthew Board

Matthew Board is a technical artist, digital sculptor, and Independent game developer.

His digital sculptures have been exhibited at the Gnomon School of Visual Effects, Games, and Animation and the Pixologic (makers of ZBrush) turntable gallery.

Recently, Matthew completed the educational game, Mysteries of the Core, which was funded by a grant from the National Science Foundation.

He has done contract work and consulting for various clients including Great Eastern Technology, Vermont Digital Arts, Owlchemy Labs, Anzovin Studio, and Hasbro.

His current research explores meaningful environmental narratives using game development as the vehicle for expression.

Before arriving at Miami University, Matthew taught at Casper College in Casper, Wyoming, Springfield College in Springfield, Massachusetts, Columbia College Chicago in Chicago, Illinois, and Miami University in Oxford, Ohio.

He has an MFA in electronic art from the University of Cincinnati and a BFA in studio art from Northern Kentucky University.

Unreal Engine at Vertex School

Real Time Technology Is Changing The World

Real-Time Technology is no longer the future. It is right now. From games to film to simulation and training, real-time technology is at the forefront of several industries including games, film, simulation, architecture, and the automotive industry. Unreal Engine is an essential component of our training philosophy at Vertex School, offering an easy yet in-depth adventure into the world of Real-Time Tech. Vertex is committed to training students in real-world skills being used on the job across real-time industries.

Learn more about Vertex School and Unreal Engine

Vertex School Mentors

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