Become a Job-Ready Game Artist with Expert Mentorship and Real-World Projects
Game Art Program
9 Months / Online / Beginner-Friendly
Studios want more than talent, they want artists who are ready to contribute. In this hands-on program, you’ll work closely with industry experts, build real-world projects, and create a portfolio that helps you stand out and land a career.
APPLY NOWPROGRAM OVERVIEW
Program delivery
- Entirely virtual
- Pre-recorded videos on demand
- Live class sessions
- One-on-one or small group live mentorship
- Online student labs
- Certificate upon completion
Topics covered
- 3D Modeling Workflows
- Game Resolution Techniques
- UV Layout
- Texturing for PBR
- Rendering in Unreal Engine
- and much more...
Time commitment
- Minimum: 20+ hours per week
- Recommended: 30+ hours per week
- Meet twice per week then complete your work on your own schedule
Game Art Program Tracks
The Game Art Program is 9 months long and consists of 3 terms, each being 12 weeks long. Term 2 is when you start focusing on either Environment Art or Character Art.
9 MONTHS - 3 TERMS
Character Art
TERM I: 12 weeks
- Modeling, Texturing, Rendering
TERM II: 12 weeks
- Character Sculpting and Texturing
TERM III: 12 weeks
- Character Rendering in Unreal Engine
9 MONTHS - 3 TERMS
Environment Art
TERM I: 12 weeks
- Modeling, Texturing, Rendering
TERM II: 12 weeks
- Environment Art in Unreal Engine
TERM III: 12 weeks
- Advanced Environment Techniques
TUITION
Pay in full
$8,997
Save when you pay in full
6-month payment plan
$1,632/mo
Pay over 6 months
9-month payment plan
$1,099/mo
Pay over 9 months
12-month payment plan
$833/mo
Pay over 12 months
In the case that none of these payment options work for you, you can discuss more payment options during your admissions call.
Our Mentors
Get one-on-one and small group mentorship from these industry experts!
What Our Students Are Saying...

Tiger Yang
"The program gave me access to advice from mentors who are industry professionals.
My mentors helped me push my term III project to a level where, although it was the only complete environment project in my portfolio, it was enough to land multiple interviews with AAA companies and also a job.
To add to that, one of my mentors helped connect me with numerous recruiters and other professionals in his contacts. This included the art director at Maverick Games, who connected with me for an interview after the referral."
After Graduating from Vertex: Environment Artist at Maverick Games

Étienne Cardona
"Switching from 2D animation to 3D character art, Vertex School’s 9-month Game Art Program was the best configuration I could’ve hoped for.
During the classes, I was taught the necessary tools to complete a full project, and the one on one sessions with industry mentors allowed me to pinpoint my weaknesses and further deepen my knowledge of both the softwares and techniques used.
Thanks to Vertex School and a recommendation from my mentor, Ashley Sparling, I’ve been hired by Ubisoft as a 3D Character Artist. I was not expecting such an awesome conclusion to the program."
After Graduating from Vertex: 3D Character Artist at Ubisoft

Angela Jeong
"With the knowledge I gained and portfolio I made at Vertex, I got hired into the game industry!
Prior to Vertex, I had very little software knowledge. Now I’m comfortable using Maya, Zbrush, Substance Designer, Painter, etc.
I really enjoy the community Vertex provides. People are always exchanging info and providing feedback - there is always someone willing to help you. I guarantee that if you are willing to push yourself, you will be able to get a lot out of the Game Arts Program.
With Vertex I felt that I was supported and part of the school community both during and after graduating.
I'm super grateful that I joined Vertex!"
After Graduating from Vertex: 3D Environment Artist at Liquid Development
WHERE OUR STUDENTS GET JOBS





STUDENT SUCCESS STORY
From Law Office to Environment Art:
How Julia Cui Built a Career in the Gaming Industry
Switching careers can feel like standing at the top of a mountain — exciting, terrifying, and uncertain. For Julia Cui, that leap took her from gastronomy, sales, and even law, to a career she truly loves: game art.
Today, Julia’s work is featured in Disney Epic Mickey: Rebrushed — a major milestone that reflects her passion and persistence.
Read the full blog post!
Before Vertex School: Sales Assistant
After Vertex School: 3D Environment Artist at Purple Lamp
READ THE FULL ARTICLEApplication Process
Step 1
SUBMIT YOUR APPLICATION
Complete our quick and easy online application covering your background and goals.
Step 2
SCHEDULE YOUR INTERVIEW
During this easygoing call, you'll connect with an admissions representative to discuss your application, walk through the program structure, and get your questions answered.
Step 3
ENROLL FOR YOUR PROGRAM
Complete enrollment with your admissions representative, pay tuition, and prepare for the start of your program!
Next Cohort Starts June 30th, 2025
LAST DAY TO ENROLL: JUNE 30TH, 2025
Apply Now
Submit the quick and easy application below to apply to the Game Art Program or Game Development Program.
FREQUENTLY ASKED QUESTIONS
Are there any other payment options?
Are there any other payment options?
Can I be located anywhere?
Can I be located anywhere?
Do you offer a certificate of completion?
Do you offer a certificate of completion?
What software do I need for this program?
What software do I need for this program?
Do I need any experience before joining the program?
Do I need any experience before joining the program?
Can I take the program while having a full time job?
Can I take the program while having a full time job?
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