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ADVANCED UNREAL CONCEPTS

TOOLS FOR CREATING WORLDS

Every Great Technical Artist Multiplies the Power of a Team

Technical Artists aren’t just problem-solvers—they’re toolmakers. In this term, you’ll learn how to build editor tools, procedural systems, and performance workflows that streamline production and empower teams to create more with less.

You’ll master Unreal Engine’s Construction Scripts, Editor Utility Widgets, PCG (Procedural Content Generation), and optimization tools—and use them to build a small, stylized world. This isn’t just about building environments—it’s about creating scalable systems that make content creation faster, more flexible, and production-ready.

This term gives you the skills to turn repetitive tasks into automated solutions, build tools that support artists and designers, and understand performance like a pro.

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12 WEEK COURSE 

$2,499 /USD 

Payment Plans Available

START THE WEEK OF

AUGUST 18, 2025

 

APPLY BY

AUGUST 9, 2025

APPLY NOW

GET MENTORED BY INDUSTRY EXPERTS

At Vertex School, you’ll be mentored by industry professionals who work at top studios like CD Projekt Red, Ubisoft, and Playground Games. Continue your journey to becoming a tech artist in the Advanced Unreal Concepts course, term IV of the Tech Art Program.

Vertex School Industry Expert Jacob Claussen Fall Damage

Jacob Claussen

Environment Art Director at

Fall Damage

PROJECTS:

Avatar Frontiers of Pandora, Overkill's The Walking Dead

Vertex School Industry Expert Filipe Strazzeri d3t

Filipe Strazzeri

Lead Technical Artist at 

D3t / Keyword Studios

PROJECTS:

House of the Dragon, Alien Romulus (Oscar-nominated), Exoborne, The Three Body Problem, Shadow and Bone, The Witcher, Roald Dahl's The Witches

Vertex School Industry Expert Stefan Oprisan Ubisoft

Stefan Oprisan

Ex-Senior Material Artist at

Ubisoft

PROJECTS:

Avatar: Frontiers of Pandora, Forza Horizon 4, Planet Zoo

SEE MORE MENTORS

CHOOSE YOUR MENTOR

Once you've applied, been accepted, and enrolled at Vertex School, you can choose your mentor.


REGISTRATION IS OPEN FROM

JULY 10, 2025 - AUGUST 17, 2025
APPLY NOW
WHERE OUR STUDENTS GET JOBS
Vertex School Student Jobs EA Dice
Vertex School Student Jobs Apple
Vertex School Student Jobs Ubisoft
Vertex School Student Jobs Blizzard Entertainment
Vertex School Student Jobs CD Projekt Red

PERSONALIZED MENTORSHIP

At Vertex School, you’ll work directly with seasoned Technical Artists who build tools and pipelines at studios like CD Projekt Red, Meta, and Playground Games.

Your mentor will help you think like a systems designer and a pipeline engineer, guiding you through the logic behind procedural tools, editor scripting, and performance profiling. Through live sessions and weekly feedback, you’ll get expert input as you build world-generation tools and optimize your scenes, all while learning what makes a Technical Artist truly valuable in production.

STUDIO-LEVEL TOOLS AND WORKFLOWS

In this term, you’ll dive into Unreal Engine’s advanced toolset, including Construction Scripts, Editor Utility Widgets, Nanite, Lumen, Virtual Shadow Maps, and PCG.

You’ll build your own tooling systems and procedural content workflows, just like the tools used in AAA games for level design, worldbuilding, and environment optimization. Along the way, you’ll learn to automate complex processes, support content teams, and ensure everything you build runs efficiently in real-time. This is the kind of behind-the-scenes tech work that transforms pipelines and elevates entire teams.

COURSE REQUIREMENTS FOR SHADERS - CREATING ART WITH MATH

COURSE DETAILS

LIVE Q&As | Weekly 2-Hour Q&As

LECTURES | 12 Pre-recorded Lectures

ASSIGNMENTS | 6 Exercises

SOFTWARE | Unreal Engine 5.6 / VSCode - JetBrains Rider (Optional)

HARDWARE | Meet Minimum Requirements

AGE | 18 Years or Older

LANGUAGE | Taught in English

SKILLS YOU NEED BEFORE YOU START

To succeed in this term, you should have completed terms I-III of the Tech Art Program or have equivalent skills and knowledge. You’ll need a solid understanding of how Unreal Engine works, experience building real-time assets, and foundational knowledge of visual scripting, material creation, and performance basics.

This term shifts your focus from building visuals to building systems, turning manual processes into scalable workflows. You’ll learn how to create procedural tools, automate worldbuilding, and optimize environments for real-time performance.

WHAT YOU'LL LEARN

In Term IV, you’ll unlock the full power of tool development and procedural workflows inside Unreal Engine. This course focuses on making you more than just a content creator—it teaches you how to support full production pipelines through automation, efficiency, and technical design. In this course, you will:

  • Create Blueprint-based tools using Construction Scripts, splines, and randomization systems

  • Build Editor Utility Widgets to modify actors, automate workflows, and improve level design tools

  • Use Unreal’s Procedural Content Generation (PCG) framework to place assets and structure worlds

  • Dive into Nanite, Lumen, and Virtual Shadow Maps to understand next-gen rendering pipelines

  • Profile and optimize environments using Unreal Insights and performance view modes

  • Develop tools and workflows that support scalability, modularity, and clean world-building pipelines

By the end of this term, you’ll have created a small procedural world using your own custom tools—demonstrating not just technical knowledge, but the ability to multiply the impact of an entire team.

Vertex School Pricing Plans

Pay in installments or pay in full

Vertex School offers payment plans that allow students to distribute the $2,499 USD tuition into flexible payments. 

Pay in full

$2,499

LOWEST POSSIBLE PRICE

3 monthly payments

$916

BILLED MONTHLY

6 monthly payments

$479

BILLED MONTHLY

GET STARTED

FAQ FOR ADVANCED UNREAL CONCEPTS

RELATED COURSES

If you're interested in tech art, we think you'll love these courses! Our Core Tech Art Courses provide a great foundation in tech art and will help prepare you for a career in the industry. 

Game Art Basics

12-WEEK COURSE 

Build your artistic and technical base.

LEARN MORE

Blueprints - Introduction to Programming

12-WEEK COURSE 

Learn to think like a programmer.

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Shaders - Creating Art with Math

12-WEEK COURSE 

Bring your art to life with shaders.

LEARN MORE

Python - Your First Programming Language

12-WEEK COURSE 

Automate and build real-world tools.

LEARN MORE

Unlock Your Path - Choose and Build Your Future

12-WEEK COURSE 

Specialize and showcase your strengths.

LEARN MORE

WHAT OUR STUDENTS ARE SAYING

Heather Geiger

"What really stood out to me was the community and mentorship.

Being surrounded by other aspiring artists and getting direct feedback from pros in the industry helped me improve faster than I thought possible."

Maria Fola

"Vertex School gave me the structure and mentorship I needed to seriously grow my skills.

The mentors were all working professionals who understood exactly what studios are looking for, and they helped me build confidence in my abilities. I went from feeling lost to knowing exactly how to move forward as an artist."

Giancarlo Aberilla

"The experience at Vertex was incredibly rewarding. The lessons were well-paced and flexible enough to fit around my job.

What stood out most was the level of support—my mentors were patient, insightful, and always willing to answer questions. It was life-changing."

Amanda Fedora

"I started out knowing almost nothing about 3D art, but with the guidance and feedback from Vertex mentors, I created my first complete scene.

The program is definitely beginner-friendly and focused on real, practical skills."

Rodin Abengana

"Vertex doesn’t waste your time with unnecessary content. Everything is focused on helping you build the skills studios care about.

The mentorship and hands-on learning made it easier to stay motivated and make real progress."

Samyak Jain

"As someone just getting started in 3D, I appreciated how approachable Vertex made everything.

The content, the support, and the ability to learn from actual industry artists made a huge difference. I came away with skills I’m proud of—and excited to keep building on."

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