Upcoming & Recent Events

All events are completely free to join!

Vertex Game Dev Live

Advanced Visual FX: Materials and Niagara in Unreal Engine

June 19th at 10 AM PT 

With Ex-Game Designer at EA, Breno Azevedo

Learn how professional game teams create optimized visual effects and atmospheric environments in Unreal Engine while keeping performance under control.

You’ll get a practical look at the workflows used in professional game production environments. 

SAVE YOUR SEAT

Stylized Character Art Open Day

May 20th at 12 PM PT 

With Professional Character Artist, Dan Pingston 

By improving your stylized character art skills, you’ll build a stronger portfolio, develop your artistic voice, and create game-ready characters that stand out to studios and recruiters.

Get a sneak peek into the upcoming Stylized Character Art workshop and watch Dan Pingston give a live demo! 

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Vertex Game Art Live

The Art of Storytelling

May 28th at 12 PM PT

With Senior Environment Artist at Hazelight Studios, Jacob Claussen

A great environment doesn't just look good; it tells a story. In this free live session, Jacob Claussen breaks down what makes a 3D world truly stand out, and how to build environments that don't just impress, but mean something.

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Game Art Program Open Day

Environment Art Track

June 4th at 12 PM PT

With Senior Environment Artist at Hazelight Studios, Jacob Claussen

Thinking about joining the Game Art Program with hopes of focusing on environment art? Whether you're just starting or looking to build a stronger, industry-ready portfolio, this Open Day is your chance to learn more. 

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Character Blendshape Masterclass

Take Your Character Work to the Next Level

WATCH THE REPLAY

With Lead Modeller at Framestore, Crystal Bretz

Join Crystal for a live masterclass focused on creating expressive, production-ready character blendshapes used in real-time workflows.

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Procedural Modeling & Terrain Generation

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With Senior Technical Artist at Meta, William Harvey

Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.

Taught in Houdini 21 and Unreal Engine 5.7

WATCH THE REPLAY

Event Recordings

Procedural Modeling & Terrain Generation

With Senior Technical Artist at Meta, William Harvey

Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.

Taught in Houdini 21 and Unreal Engine 5.7

WATCH THE REPLAY

Vertex Game Art Live & Game Dev Live Events

 With Industry Experts

See the list of past Vertex Game Art Live & Vertex Game Dev Live Replays. 

Some past events include: Inside the Game Art Hiring Process, How Modern Games are Really Made, Sculpting in ZBrush, C++ in Unreal Top Tips, and more! 

SEE THE REPLAYS LIST

Character Blendshape Masterclass

Take Your Character Work to the Next Level

With Lead Modeller at Framestore, Crystal Bretz

Join Crystal for a live masterclass focused on creating expressive, production-ready character blendshapes used in real-time workflows.

WATCH THE REPLAY

Tech Art Bootcamp Open Day

With Senior Technical Artist and Bootcamp Instructor, William Harvey

WATCH THE REPLAY

Unreal Game Development Open Day

Blueprints in Unreal Engine

With Unreal Engine Supervisor, John Waynick 

Learning Blueprints is the fastest way for beginners to start building playable games, experiment with ideas, and understand how professional game developers structure projects.

Join industry expert John Waynick for a live Q&A and Blueprints demo! 

WATCH THE REPLAY

Video Game Lighting Bootcamp Open Day

 With AAA Lighting Artist, Maria Yue

 Learn How to Create Cinematic Lighting in Unreal Engine 5 with Maria Yue - Lighting Artist on Far Cry and Gears 5! During the event, Maria will be giving a live demo in UE5 and answering all of your questions!

WATCH THE REPLAY

Environment Art Bootcamp Open Day

With AAA Artist Jacob Claussen

For aspiring Environment Artists breaking into the industry, technical artists transitioning into environment work, or advanced artists aiming to create a flagship portfolio piece, refine their workflow, and level up their career

WATCH THE REPLAY

Crafting Armor for Games Masterclass

For character and hard surface artists who want to break into the gaming industry, or professionals looking to level up their armor modeling skills and take their portfolios to the next level, this masterclass is for you! 

Watch a professional artist demonstrate high-quality hard-surface workflows.

WATCH THE REPLAY

Learning to Light in Unreal Engine Masterclass

 With Lighting Artist Salvador Sánchez.

For aspiring environment and lighting artists who want to break into the gaming industry and professionals looking to level up their Unreal Engine lighting skills to boost their earning potential or land a promotion, this masterclass is for you!

WATCH THE REPLAY

Game Art Portfolio Review

Join pro game artist Paul Layton for a live portfolio review. Get expert feedback, tips to improve your work, and learn how to stand out in the game industry. 

WATCH THE REPLAY

Vertex Live Project Breakdown

Join Vertex alumni and industry pro Ben Merrick for a live breakdown of their real portfolio projects, see how they were built, what made them stand out, and how you can apply the same techniques. They'll share honest stories about their journey at Vertex and how they went from student to studio-ready.

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Game Art Basics Masterclass

Model a 3D Game Prop from Scratch. Get the step-by-step guidance you need to finally feel confident creating 3D art. With professional Environment and Material Artist, Paul Layton!

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Stylized Foliage for Games Webinar

Join us for a webinar with Lead Environment Artist at Highdive, Kem Yaralioglu. Watch Kem give a live demo and get insider stylized foliage tips and tricks. 

WATCH THE REPLAY

Blueprints Unlocked:

Learn How to Build Game Prototypes Without Writing Code

In this hands-on masterclass, we’ll guide you through the fundamentals of Blueprints, showing you how to create real, interactive game prototypes from scratch. 

WATCH THE REPLAY

Game Art Program Open Day

Available until March 2026

With Principal Environment Artist at Stellar Entertainment, Ben Merrick, and Game Art Program alum, Zuzanna Brzózka

WATCH THE REPLAY

Game Development Program Open Day

Available until February 2026

With Lead Technical Artist and Head of Program, Filipe Strazzeri

WATCH THE REPLAY

Podcast Episode Featuring Material Artist for Avatar: Frontiers of Pandora

With Ex-Senior Environment Artist at Ubisoft, Stefan Oprisan 

Join us for a live podcast episode with Stefan Oprisan, Material Artist for Avatar: Frontiers of Pandora, as we dive deep into Substance Designer and its power in game art!

WATCH THE EPISODE

Career Development Talk

With the Founder of Bad Rhino Studios, Ryan Manning

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Masterclass: Procedural World Building

Available until March 2026

With Senior Technical Artist and Game Development Program Industry Expert, William Harvey

WATCH THE REPLAY

Environment Tech Art for Unreal Engine Artists Webinar

With Senior Lighting and Technical Artist, Pablo Fernandez

WATCH THE REPLAY
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