Upcoming & Recent Events
All events are completely free to join!
Vertex Game Dev Live
Advanced Visual FX: Materials and Niagara in Unreal Engine
June 19th at 10 AM PT
With Ex-Game Designer at EA, Breno Azevedo
Learn how professional game teams create optimized visual effects and atmospheric environments in Unreal Engine while keeping performance under control.
You’ll get a practical look at the workflows used in professional game production environments.
Stylized Character Art Open Day
May 20th at 12 PM PT
With Professional Character Artist, Dan Pingston
By improving your stylized character art skills, you’ll build a stronger portfolio, develop your artistic voice, and create game-ready characters that stand out to studios and recruiters.
Get a sneak peek into the upcoming Stylized Character Art workshop and watch Dan Pingston give a live demo!
Vertex Game Art Live
The Art of Storytelling
May 28th at 12 PM PT
With Senior Environment Artist at Hazelight Studios, Jacob Claussen
A great environment doesn't just look good; it tells a story. In this free live session, Jacob Claussen breaks down what makes a 3D world truly stand out, and how to build environments that don't just impress, but mean something.
Game Art Program Open Day
Environment Art Track
June 4th at 12 PM PT
With Senior Environment Artist at Hazelight Studios, Jacob Claussen
Thinking about joining the Game Art Program with hopes of focusing on environment art? Whether you're just starting or looking to build a stronger, industry-ready portfolio, this Open Day is your chance to learn more.
Character Blendshape Masterclass
Take Your Character Work to the Next Level
WATCH THE REPLAY
With Lead Modeller at Framestore, Crystal Bretz
Join Crystal for a live masterclass focused on creating expressive, production-ready character blendshapes used in real-time workflows.
Procedural Modeling & Terrain Generation
WATCH THE REPLAY
With Senior Technical Artist at Meta, William Harvey
Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.
Taught in Houdini 21 and Unreal Engine 5.7
Event Recordings
Procedural Modeling & Terrain Generation
With Senior Technical Artist at Meta, William Harvey
Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.
Taught in Houdini 21 and Unreal Engine 5.7
Vertex Game Art Live & Game Dev Live Events
With Industry Experts
See the list of past Vertex Game Art Live & Vertex Game Dev Live Replays.
Some past events include: Inside the Game Art Hiring Process, How Modern Games are Really Made, Sculpting in ZBrush, C++ in Unreal Top Tips, and more!
Character Blendshape Masterclass
Take Your Character Work to the Next Level
With Lead Modeller at Framestore, Crystal Bretz
Join Crystal for a live masterclass focused on creating expressive, production-ready character blendshapes used in real-time workflows.
Tech Art Bootcamp Open Day
With Senior Technical Artist and Bootcamp Instructor, William Harvey
Unreal Game Development Open Day
Blueprints in Unreal Engine
With Unreal Engine Supervisor, John Waynick
Learning Blueprints is the fastest way for beginners to start building playable games, experiment with ideas, and understand how professional game developers structure projects.
Join industry expert John Waynick for a live Q&A and Blueprints demo!
Video Game Lighting Bootcamp Open Day
With AAA Lighting Artist, Maria Yue
Learn How to Create Cinematic Lighting in Unreal Engine 5 with Maria Yue - Lighting Artist on Far Cry and Gears 5! During the event, Maria will be giving a live demo in UE5 and answering all of your questions!
Environment Art Bootcamp Open Day
With AAA Artist Jacob Claussen
For aspiring Environment Artists breaking into the industry, technical artists transitioning into environment work, or advanced artists aiming to create a flagship portfolio piece, refine their workflow, and level up their career
Crafting Armor for Games Masterclass
For character and hard surface artists who want to break into the gaming industry, or professionals looking to level up their armor modeling skills and take their portfolios to the next level, this masterclass is for you!
Watch a professional artist demonstrate high-quality hard-surface workflows.
Learning to Light in Unreal Engine Masterclass
With Lighting Artist Salvador Sánchez.
For aspiring environment and lighting artists who want to break into the gaming industry and professionals looking to level up their Unreal Engine lighting skills to boost their earning potential or land a promotion, this masterclass is for you!
Game Art Portfolio Review
Join pro game artist Paul Layton for a live portfolio review. Get expert feedback, tips to improve your work, and learn how to stand out in the game industry.
Vertex Live Project Breakdown
Join Vertex alumni and industry pro Ben Merrick for a live breakdown of their real portfolio projects, see how they were built, what made them stand out, and how you can apply the same techniques. They'll share honest stories about their journey at Vertex and how they went from student to studio-ready.
Game Art Basics Masterclass
Model a 3D Game Prop from Scratch. Get the step-by-step guidance you need to finally feel confident creating 3D art. With professional Environment and Material Artist, Paul Layton!
Stylized Foliage for Games Webinar
Join us for a webinar with Lead Environment Artist at Highdive, Kem Yaralioglu. Watch Kem give a live demo and get insider stylized foliage tips and tricks.
Blueprints Unlocked:
Learn How to Build Game Prototypes Without Writing Code
In this hands-on masterclass, we’ll guide you through the fundamentals of Blueprints, showing you how to create real, interactive game prototypes from scratch.
Game Art Program Open Day
Available until March 2026
With Principal Environment Artist at Stellar Entertainment, Ben Merrick, and Game Art Program alum, Zuzanna Brzózka
Game Development Program Open Day
Available until February 2026
With Lead Technical Artist and Head of Program, Filipe Strazzeri
Podcast Episode Featuring Material Artist for Avatar: Frontiers of Pandora
With Ex-Senior Environment Artist at Ubisoft, Stefan Oprisan
Join us for a live podcast episode with Stefan Oprisan, Material Artist for Avatar: Frontiers of Pandora, as we dive deep into Substance Designer and its power in game art!
Career Development Talk
With the Founder of Bad Rhino Studios, Ryan Manning
Masterclass: Procedural World Building
Available until March 2026
With Senior Technical Artist and Game Development Program Industry Expert, William Harvey
Environment Tech Art for Unreal Engine Artists Webinar
With Senior Lighting and Technical Artist, Pablo Fernandez