Learn from Industry Experts and Train for a Career Â
We're a higher-quality, more affordable, and up-to-date alternative to associate and bachelor's degree programs, which are often outdated by the time you graduate.
GET STARTEDÂ Career Ready Program Options
We pair our students with industry professional mentors who work at places like CD Projekt Red, Ubisoft, Playground Games, Meta, d3t, and more!
Game Art Program
9 Months - Online - Career FocusedÂ
Beginner/Intermediate
A 9-month-long bootcamp designed to prepare you for a career as a game artist. Choose to focus on Environment Art or Character Art. Taught by top industry professionals.Â
Game Dev Program
9 Months - Online - Career FocusedÂ
Beginner/Intermediate
A 9-month-long bootcamp designed to prepare you for a career in game development. Learn C++, Blueprints in Unreal, and more! Taught by top industry professionals.
Tech Art Program
12 Months - Online - Career FocusedÂ
Beginner/Intermediate
A 12-month-long bootcamp designed to prepare you for a career as a Technical Artist. Master tools like Unreal, Houdini, and Maya. Taught by top industry professionals.
Innovative Creative Tech Training to Prepare You for the Future
Vertex School offers a Game Art Program, Game Development Program, Tech Art Program and Bootcamp, and short-term Courses.
- One-on-one and small group mentorship from industry experts
- Career-Focused
- Community-Based Learning
WE ARE AN
Unreal Authorized Training Center
Learning at an Unreal Authorized Training Center means you're gaining skills from trusted experts in Unreal Engine, with industry-standard techniques and real-world applications. It's a mark of quality that ensures you're job-ready, with knowledge valued by top studios and employers.
Mitchel Kline
"I enrolled in Vertex to boost my portfolio and learn how to use 3D programs professionally. One of my college professors had taken classes at Vertex in the past. When I asked him what he’d recommend I do after school to continue to refine my portfolio, he highly recommended Vertex.
The Game Art Program has been so helpful! I’m surprised I was able to do so much in a relatively short amount of time. It’s sped up my process so much!
Everyone has been so kind and given great critique and advice. I’ve grown so much in such a short time.
I don’t think I’d have the job I have now without Vertex School!
 After Graduating from Vertex: Unreal Generalist at Shiloh & Bros
Nicolas Bortone
"My mentor, Andrew, was extremely helpful. He's a great mentor and amazing person, always has useful feedback and spot-on criticism.
Vertex School was a great experience! I love the fact that you have a limited amount of time to complete your projects, so you need to learn to keep the scope within your abilities.
The fact that we get invaluable feedback from capable mentors is absolutely essential.
Also, making friends along the way for me is important.
 After Graduating from Vertex: Sr. Environment - Technical artist at SPARQ Enterprises
Ezio XÂ
"There are many passionate and professional game industry professionals at Vertex School, so whether you’re looking to change careers or improve your 3D skills, this is an excellent place to start. It’s no exaggeration to say that Vertex School graduates may know more about modeling than university professors. Everyone is very friendly.
I decided to join Vertex School because, after six years of self-learning, I realized that I needed more structured, industry-focused training to reach a professional production level.
I learned a lot about game-ready workflow and Unreal Engine."
After Graduating from Vertex: 3D Artist at Dekogon
STUDENT SUCCESS STORY
From Law Office to Environment Art:
How Julia Cui Built a Career in the Gaming Industry
Switching careers can feel like standing at the top of a mountain — exciting, terrifying, and uncertain. For Julia Cui, that leap took her from gastronomy, sales, and even law, to a career she truly loves: game art.
Today, Julia’s work is featured in Disney Epic Mickey: Rebrushed — a major milestone that reflects her passion and persistence.
Read the full article!
Before Vertex School: Sales Assistant
After Vertex School: 3D Environment Artist at Purple Lamp
STUDENT SUCCESS STORY
From Childcare to Level Designer:Â
How Trey Owens Got His First Game Development JobÂ
Before joining Vertex School, Trey spent years working in childcare, guiding children and teens of all ages. Traditional schools never quite fit his learning style, but the flexible, hands-on structure at Vertex School immediately clicked.
“I had zero 3D experience before I attended Vertex School. I heard about Vertex School from a well-timed Google ad while I was looking to make a professional change.”
Read the full article!Â
Before Vertex School:Â Childcare at Boys and Girls ClubÂ
After Vertex School:Â Level Designer at Pixel Games Studio
NOW IS THE TIME TO PREPARE FOR A CREATIVE TECH CAREER
30.4%
XR Market Growth in the Next 8 Years*
Fortune Business Insights*
$1625B
XR Industry Value by the Year 2030*
Fortune Business Insights*
147K
Global Creative Tech Job Openings as of May 2025*
ZipRecruiter*
Professional Mentoring From Industry Best
An industry-built curriculum combined with top-of-the-industry mentoring will give you a leg up in industries like games, film, and XR.
Crystal Bretz
Lead Modeller atÂ
FramestoreÂ
PROJECTS:
Black Panther, Spiderman: No Way Home, The Willoughbys, For All Mankind
Marcin Klicki
Senior Character Artist atÂ
CD Projekt Red
PROJECTS:
Cyberpunk 2077, The Witcher 3, The Witcher 3: Wild Hunt, The Witcher 3: Hearts of Stone
Jacob Claussen
Senior Environment Artist at
Hazelight Studios
PROJECTS:
Avatar Frontiers of Pandora, Overkill's The Walking Dead
Our Students Get Featured on 80LV
Antonella Pelaia
"This is my term 2 project for the Vertex School Game Art Program, inspired by Assassin's Creed Odyssey. I wanted to replicate the look and feel of some of my favorite areas of the game.
Made in Maya and Unreal 5, with some of the textures in Substance and the wood Trim in Zbrush, it was such a great and fun challenge.
Special thanks to my mentor Jacob Claussen for his invaluable guidance along the way, Stefan Oprisan and Ranjini Biswas's precious feedback, and Salvador Sánchez's great sessions."
Ilenia Di Maria
"During this project, my mentors Stefan Oprisan and Salvador Sánchez played a crucial role in guiding me through various challenges and providing valuable feedback to help me refine my work.
One piece of advice from my mentor that proved to be particularly helpful was to focus on storytelling and creating a cohesive narrative within my scene. This guidance encouraged me to pay attention to the details and consider every aspect of the environment, ensuring that each element had a purpose in conveying a story to the viewer.Â
By joining Vertex School, I was able to refine my skills under the guidance of experienced industry professionals. This ultimately enabled me to take my career to the next level in the world of 3D art and visualization."
Justin Hein
"Vertex provides a community for new and growing artists to become who they want to be. It's beyond just creating art. Vertex has helped me actualize what I want to do as a person.
I started their program with only an interest in 3D and to complete a project that looks accurate to what I imagined, but I thought I'd never be here.
After this project, I am confident that I'll continue creating for the rest of my life. They've shown me how fun it is to put yourself out there as an artist and take risks to create something you might not think others will like. I will forever be grateful for what Vertex has given me."
WHY CHOOSE US
Taught by Industry Experts
Our industry experts work at top studios like CD Projekt Red, Fall Damage, Ubisoft, and more.
Affordable and Flexible Learning
Accessible education that fits your schedule. Learn from anywhere in the world.
Building your Creative Dream Career
We teach transferable skills that prepare you for a career in games, film, XR, and more.Â
Student Artwork Feature
The Village of Bonabba by Blake Freitas
"This project served as my final capstone piece at Vertex School, and represents a major leap in both my artistic process and technical toolkit.
I want to give heartfelt thanks to my mentors, Salvador Sánchez and Cairo Goodbrand, for their continued support, guidance, and encouragement throughout this project. Their insights pushed me to think not just like an artist, but like a thoughtful designer.
A special thanks to Stefan Oprisan, who helped set the foundation for the project during its earliest weeks."
UPCOMING AND RECENT EVENTS
Procedural Modeling & Terrain Generation
May 13th at 11 AM PT
With Senior Technical Artist at Meta, William Harvey
Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.
Taught in Houdini 21 and Unreal Engine 5.7
Vertex Game Art Live
With AAAÂ Industry Experts
FREE
Level up your game art skills with a Vertex School industry expert. Each session covers practical workflows, techniques, and professional insights - from creating kits in Maya and sculpting in ZBrush to crafting cinematic shots, building foliage, and navigating the path from portfolio to your first day at work.
Vertex Game Dev Live
With Game Director, Breno Azevedo
FREE
Level up your Unreal Engine skills with expert guidance from Breno Azevedo. Each session covers practical tips, workflows, and best practices to help you optimize performance, avoid common pitfalls, and create better games.
Game Art Program Open Day
Environment Art Track
June 4th at 12 PM PT
With Senior Environment Artist at Hazelight Studios, Jacob Claussen
Thinking about joining the Game Art Program with hopes of focusing on environment art? Whether you're just starting or looking to build a stronger, industry-ready portfolio, this Open Day is your chance to learn more.Â
Have Questions?
We're happy to answer any questions you may have! Please submit your question below, and we will get back to you as soon as possible.