Vertex School Presents

Vertex Game Dev Live

A Free Monthly Event for Game Developers

UPCOMING SESSION:

Communication Patterns in Unreal Engine

Learn how professional teams structure communication between game systems in Unreal Engine, so everything stays clean, efficient, and scalable.

In this live session, ex-Game Designer at EA, Breno Azevedo, will show how to move beyond “casting hell” using interfaces, C++ subsystems, and delegates, along with modern workflows used in AAA production. 

Live. Free. Virtual.

Save Your Free Spot

Vertex Game Dev Live: Communication Patterns in Unreal Engine
Friday, May 15th, 10 AM - 12 PM PT

Why Attend Vertex Game Dev Live?

Learn from Industry Experts: Gain insights from professional game developers actively working in the industry. See how they approach design, workflow, and problem-solving in real-world projects.

Hands-On Demonstrations: Watch live demos in Unreal Engine and other industry-standard tools and learn practical techniques you can apply immediately.

Ask Questions in Real Time: Get your burning questions answered directly by the experts. 

Stay Ahead of the Curve: Discover the latest trends, tips, and best practices shaping game development today.

Free & Accessible: No cost to attend, and every session is designed to deliver maximum value, whether you’re a beginner or a more experienced artist.

WHERE OUR STUDENTS SECURE JOBS
EA Dice
Apple
Blizzard Entertainment
BioWare
Playground Games

MEET YOUR HOST

Breno Azevedo

Ex-Game Designer at

EA

PROJECTS:

Command and Conquer 3, Command and Conquer 4, Lord of the Rings: Battle for Middle Earth (I and II), Taikodom

Save Your Free Spot

Vertex Game Dev Live: Communication Patterns in Unreal Engine
Friday, May 15th, 10 AM - 12 PM PT