
Vertex School Presents
Vertex Game Dev Live
A Free Monthly Event for Game Developers
UPCOMING SESSION:
Blueprint Pitfalls!
Learn how to avoid common mistakes and streamline your workflow in Unreal Engine’s Blueprint system. In this session, we’ll cover practical tips, debugging strategies, and best practices to help you create more efficient, error-free Blueprints.
Save Your Free Spot
Vertex Game Dev Live:Â Blueprint Pitfalls!
Thursday, October 16th, 2025 at 10 AM PT
Why Attend Vertex Game Art Live?
Learn from Industry Experts: Gain insights from professional game artists actively working in game art. See how they approach design, workflow, and problem-solving in real-world projects.
Hands-On Demonstrations: Watch live demos in Maya, ZBrush, Unreal Engine, or other industry-standard tools and learn practical techniques you can apply immediately.
Ask Questions in Real Time: Get your burning questions answered directly by the experts.Â
Stay Ahead of the Curve: Discover the latest trends, tips, and best practices shaping game art today.
Free & Accessible: No cost to attend, and every session is designed to deliver maximum value, whether you’re a beginner or a more experienced artist.

WHERE OUR STUDENTS SECURE JOBS





MEETÂ YOUR HOST

Filipe Strazzeri
Head of the Game Development Program at Vertex School and Lead Technical Artist at
d3t
PROJECTS:
House of the Dragon, Alien Romulus (Oscar-nominated), Exoborne, The Three Body Problem, Shadow and Bone, The Witcher, Roald Dahl's The Witches
Save Your Free Spot
Vertex Game Dev Live:Â Blueprint Pitfalls!
Thursday, October 16th, 2025 at 10 AM PT