Vertex School Presents

Vertex Game Art Live

A Free Monthly Event for 3D Artists 

UPCOMING SESSION:

Blocking Out Foliage

Create believable, natural environments from the ground up.

Learn how to block out foliage in Unreal Engine to craft immersive environments with strong composition, scale, and flow, before adding the fine details.

Save Your Free Spot

Vertex Game Art Live: Blocking Out Foliage

Thursday, November 20, 2025, at 12 PM PT


Why Attend Vertex Game Art Live?

Learn from Industry Experts: Gain insights from professional game artists actively working in game art. See how they approach design, workflow, and problem-solving in real-world projects.

Hands-On Demonstrations: Watch live demos in Maya, ZBrush, Unreal Engine, or other industry-standard tools and learn practical techniques you can apply immediately.

Ask Questions in Real Time: Get your burning questions answered directly by the experts. 

Stay Ahead of the Curve: Discover the latest trends, tips, and best practices shaping game art today.

Free & Accessible: No cost to attend, and every session is designed to deliver maximum value, whether you’re a beginner or a more experienced artist.

WHERE OUR STUDENTS SECURE JOBS
EA Dice
Apple
Blizzard Entertainment
BioWare
Playground Games

MEET YOUR HOST

Jacob Claussen

Head of the Game Art Program at Vertex School and ex Environment Artist at 

Ubisoft and Fall Damage

PROJECTS:

Avatar: Frontiers of Pandora, The Division 2, Overkill's The Walking Dead, and Alara Prime

Save Your Free Spot

Vertex Game Art Live: Blocking Out Foliage

Thursday, November 20, 2025, at 12 PM PT