In Term VI, you’ll become fluent in proceduralism and Houdini’s node-based workflow while building a custom environment toolkit that integrates with Unreal Engine. You will:
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Learn how Houdini Digital Assets (HDAs) interface with Unreal through Houdini Engine
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Build procedural systems that generate terrain, rivers, roads, biomes, buildings, or assets
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Expose useful parameters and create intuitive UI controls for artists or designers
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Use Python to automate tasks, build shelf tools, or handle bulk asset workflows
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Optimize your toolset for performance, usability, and real-time rendering
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Document and present your toolkit as a professional portfolio piece
By the end of this term, you’ll deliver a polished procedural content system that showcases your ability to solve complex, production-level challenges using Houdini and Unreal. This is the final step: from learning workflows to building them, and from student to real-time Technical Artist.