Lighting In Unreal Engine
Learn lighting in Unreal Engine with AAA artist Marie Yue
- Basic Lighting Theory
- Primary Color Theory of Stage Lighting
- Real Lighting vs. CG Lighting
- Interior Lighting, Exterior Lighting, Natural Lighting
Light up your world.
The Games industry is growing at 16% a year. Learn the skills you need to become a job candidate.
Maria Yue is a Lighting Artist who specializes in video game development. Starting with Ubisoft Shanghai in 2012, she has 8 years of experience in lighting both in-game level and cinematics.
Maria has worked for UBISOFT, Crytek, and Cloud Imperium games, her skillset saw her career journey across China, Germany, and the UK.
She is currently working as a Senior Lighting Artist at Splash Damage in the UK and her shipping titles include Far Cry 4, Far Cry Primal, Robinson The Journey, Climb, Star Citizen and Gears5.
About the workshop
Learn how to apply the theories of stage and photographic lighting design in the digital world with one of the Industry’s leading artists, Maria Yue. Maria has been lighting scenes for nearly 8 years and currently works as a Senior Lighting Artist at Splash Damage.
Maria will teach you the workflows for designing lighting specific to the demands of your scene or character. You will learn all the steps in the pipeline and understand how to make effective and efficient design decisions.
This workshop on Lighting For Games will consist of six modules of pre-recorded lessons and live Q&A sessions. You’ll learn core lighting design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you'll:
- Light interiors scenes & exterior scenes
- Understand how lighting can both serve the work as well as function as a visual element.
- Understand how to design lighting for different scenarios.
- Have mastered your way through the lighting workflow.
- Have developed an understanding for how to design different lighting styles.
Marie Yue's Work:
Different styles of Lighting Scenes; Interior Lighting, Exterior Lighting, Natural Lighting. How Lighting Works With Particle Effect.
Lighting theory, Unreal Engine light types, Skybox, inverse squared, light ratio.
Sunny 16 rule, skybox, exposure, DOF, camera settings, fog.
Light setup, mood, shadows, skylights, volumetric fog.
Tailoring The Lighting Design
Theoretical & Practical Workflows, How To Select References & Build Moodboards. Determining & Designing Lighting Styles Specific To Your Project
Posting, doing art tests, applying for the job & interviews.