Game Arts Program
Three bootcamps that make up a complete Game Arts education. Entirely online and built for remote work.
- High Poly Modeling
- Low Poly Modeling
- Texturing in Substance Painter
- PBR Workflows
- Real Time Materials
- Unreal Engine
- Character Artists Workflows
- Environment Artist Workflows
- Real Time Hair
- Python Basics
- Making Characters Playable
- Animation Blends
Become a game artist.
Game artists are in demand in more than just the game industry. At Vertex School our training programs are designed to help you become a job candidate for games, animation, tech, and more.
Creative tech is not your fathers art program. Salaries for US based jobs involving just one 3D skill are 35% higher than the average salary for other advertised jobs, according to Burning Glass & Epic. On top of that, 23% of job openings were for entry level positions... making this a great place to jump in and excel!
Game Tech is growing!
This is a great time to be looking at joining creative tech. Here are two recent pieces of news that are important for us:
Real-time graphics is growing at 601%
Game tech is becoming the future of creative tech. Burning Glass Technologies recently reported on real-time graphics impact in games, tech, bio-science, graphic design and nearly every other creative tech area. They discovered a 601% increase in demand for real-time graphics... aka Game Tech.
AR/VR jobs growing at 1400%
AR/VR jobs surged 1400% in 2019 accoring to Hired. This growth is coming from the expansion of game tech to other markets such as autonomous driving & marketing. Or students have scored jobs at Apple, Houzz and other tech companies as well as game studios like CD Projekt Red.
Do what you love & love what you do
The game industry is growing at an annual rate of 16% and our students are joining the industry all the time. You'll work with AAA game studio mentors to help you build a targeted portfolio that demonstrates to the world you can do this job and you can do it well!
The Vertex Difference...
We create job candidates. Stop wasting time with simple software skills. This is a competitive industry. Instead, master the specific industry skills that matter and take your work to the next level.
Live mentoring for
an amazing portfolio
The number one reason creatives join Vertex School is for the live mentoring. We work with some of the best artists out there from studios like Blizzard, Epic Games, Sucker Punch Production, 343 Industries, Id Software, Bioware and more. You will work on real projects with real game artists.
In term one, we establish our first win: creating a realistic 3D asset that we can place in a game engine. This is the foundation of all Game Tech and we have this down to a science! We'll teach you our process from high poly to low poly to texture and render. Then show you how to make it look amazing in Unreal Engine.
Learn more about our Foundations Program HERE »
Artwork by Edison Izon
Character Artist Or Environment Artist
In term two, you'll enroll in either the Character Artist bootcamp or the Environment Artist bootcamp. You will build one capstone project under the direction of your mentor. This is a time for you to dive deep into your choosen profession and master the skills set you'd like to earn your living with.
Learn more about our Character Artist Term HERE »
Learn more about our Environment Artist Term HERE »
Artwork by Marko Lazov & Piotr Stańczyk
In term three, you'll enter the whole art school and computer science part that makes up our life in Creative Tech. In this course you'll start to bring your work to life! You can learn more about the sprints for each term below.
Artwork by Toni Dorotic
Built for online & remote work
Our team's been teaching online since 2010. Our courses are built for online and our community already numbers over 5,000. Join the future of education.
Live, Online Classes
Meet in small groups to get the help you need and connect with your peers and mentor.
Remote Work Environment
Use our remote work environment to interact with your team and your lead.
Meet twice a week and then complete your work on your own schedule.
Bring the desire. We will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week for part time and 40 hours a week for full time.
We focus on the right skills in the right order. Our curriculum is battle-tested and constantly evolves to meet the demands of the industry.
We provide each of our graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.
Artwork by alumi Radek Kowalczyk
Sprints (Your Production Schedule)
Orientation: Remote Working, Class Structure & Expectations, Required Technology and Support
3D Modeling, Substance Painter, PBR Workflow
Advanced Game Tech
Unreal Engine's Material & Lighting Systems, Game play mechanics, Project Management, GIT
Grey Boxing, Material Boxing, Trims, Floaters, Capstone Project
Participate in our in-house apprenticeship by building a real-world project in a small team
Landscape painting, Life Drawing, Digital Sculpting, Digital Painting
Python, C++, Game Publishing and Job Search
You could become a
VR Environment Artist
"I just wanted to share some good news! I've joined REBLIKA- The Character Company! Actually I've been with them for a few weeks now. I wanted to hold off for a bit but after the great meeting I just had with my boss, I can't hold it in anymore! Nothing says paradise more than being able to do what you love for a living!"
- Julie Beliveau, 3D Character Artist at REBLIKA - The Character Company
Apply To Vertex School
Complete a 10-15 minute application covering your background, goals, and experiences. Then create your account.
Schedule Your Portfolio Review
Meet with an Admissions Representative to discuss your application, walk through the program structure, and find out which program is the best fit.
Complete online enrollment with your Admissions Representative and pay tuition.
Start your journey here:
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