Digital Sculpting For Collectibles
Live, Online Training With Master Sculptor, Jack Mathews
- Get feedback on your work
- Establishing killer detail
- Dynamic poses
- 3D printing and keys
- Rendering in Keyshot
Get feedback on your work.
Jack Mathews has been in the industry for over 20 years and sculpting for DC Collectibles, bombshells, cover girls and other lines, Sideshow collectibles, Gentle Giant Studios, PCS Collectibles, Tweeterhead, and more.
He was the exclusive sculptor for DC Comics from 2004 to 2015. He knows what you need to do to create amazing digital sculpts for the collectible industry.
About the workshop
Get insights on sculpting, working with clients and creating compelling sculpts for the collectible industry from a master. Jack will walk you through the simple steps you takes with a base mesh, how he creates clean geometry that is production ready to be 3D printed.
This workshop will consist of six live sessions where Jack will demonstated specific lessons and give you feedback on your work. Be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you'll:
- Sculpt the base model in ZBrush
- Establish some amazing details
- Be comfortable sculpting dynamic hair
- Create dynamic pose
- Render out an amazing portfolio piece
Jack Mathews' Work:
Work with a base mesh and extract the clothing and shapes needed.
Hair & Details
Creating clean but dynamic shapes for the hair, clothing and patterns like lace.
Anchoring it to the base, using transpose, pushing the anatomy.
3D Printing & Keying
Creating keys in ZBrush using dynamesh and zmodeler.
Rendering In Keyshot
Keyshot, ZBrush's BPR and client presentation.
Design, detail, proportion, expression & mood