NEW! MENTORED BY RYAN KINGSLIEN
Character Creation For Games
Create A Game-Ready Character, From Start To Finish
- Face Anatomy
- Wrinkles & Pores
- Pipeline
- Material Expression
Create A Game Character
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

What You’ll Learn
The course will go through the full process of modeling and sculpting Characters for Games, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.
By the end of the course, students will have produced a portfolio-ready character. They should also have gained knowledge on how to troubleshoot new problems or tasks.
This workshop on Character Creation will consist of ten modules of pre-recorded lessons and live Q&A sessions. You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you'll:
- Have developed a fluency in the various stages of the PBR workflow.
- Know how to create dynamic poses for your character.
- Have mastered the pipeline for 3D character creation.
- Have created your own game-ready character.
Ackeem Durrant:






Sprints
1
Block Out
Reduce decision making; Spell out the concept; Set expectations
2
Refining The Character
Planes of the face; Skeletal landmarks; Muscles. Sculpt or Simulate your final Clothes Base
3
Clothes Detailing
Hand sculpting folds, damage; Directionality; Tension. Creating custom brushes. Add smaller items to your Clothes, like Buckles and Patterning
4
Skin Detailing
Wrinkles & Pores details; Micro details; ZBrush layers, Imperfections. Creating custom brushes
5
Creating Our Game Ready Mesh
Retopologize your Mesh. UV your Character and Define Texture Sets.
6-7
Texturing
Block out your Base Diffuse and Alter your Textures in Substance. Get your Base Materials done for every item of Clothing based on reference.
8
Hair Creation
Xgen: Card Placement Workflow; Layering; Organization and Material Creation
9-10
Lighting & Presentation
Basic Lighting Theory. Designing Lighting Styles Specific To Your Project. Pose your Character. Bring all of your Elements to life
Choose your enrollment option:
Upfront
$697
One Time Payment
- 10 weeks of LIVE Q&A
- Critiques of your work every week
- Detailed technique walk throughs
- Community access to Discord
- Life time access to streams & downloadable videos.
Payment Plan
$232.33
3 monthly payments
- 10 weeks of LIVE Q&A
- Critiques of your work every week
- Detailed technique walk throughs
- Community access to Discord
- Life time access to streams & downloadable videos.