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Unreal Engine Training at Vertex School

Real Time Tech at Vertex

Real Time Technology is no longer the future. It’s the right now. From games to film to simulation and training, Real Time Technology is at the forefront of several industries. Unreal Engine is a vital aspect of our training philosophy at Vertex School, offering an easy yet in depth adventure into the world of Real Time Tech. Driven by our Director of Game Arts and Unreal Authorized Instructor, John Waynick, Vertex has made a commitment to train students in real world skills being used on the job across the real time industries.

What is Unreal Engine?

Unreal Engine is the world's most open and advanced real time 3D creation tool created by Epic Games. Real time technology is a driving force across multiple industries like game, film, and simulation. With Unreal Engine, you can get started for free on bringing exciting worlds to life. 

Built to give the power to the creative minds using it, Unreal can help with anything from building the smallest projects to tackling the most demanding challenges. Unreal’s toolset gives you everything you need to build the way you want to build.

 

Where is Unreal Being Used?

Games

Unreal has been a leader in the game industry for over 2 decades. Across genres from shooters to multiplayer RPGs, entering the game industry will very likely find you working directly with Unreal.

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Film & TV

From Virtual Production to enhanced Pre-viz, Unreal has been a driving force behind bringing the magic of real time technology to both the big screen and the small screen, allowing more creative control earlier on.

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Simulation

Unreal is not just for the Entertainment Industry. From the military to the trucking industry and even autonomous vehicles, Unreal has been a powerful tool for virtual reality and simulation.

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John Waynick | Director of Game Arts

Unreal Authorized Instructor

Our Unreal focused training programs are led by our Director of Game Arts, John Waynick. As an Unreal Authorized Instructor, John has a passion for sharing his knowledge and experience with Unreal to prepare students with the real world skills they would be using on the actual job.

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Student Artwork Made With Unreal Engine

What Unreal Training Do We Deliver at Vertex?

Game Art

  • Environment Art
  • Character Art
  • PBR Workflows
  • Lighting
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Technical Art

  • Materials and Shaders
  • Blueprint
  • Editor Tools
  • User Interface
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Cinematography

  • Cameras
  • Sequencer
  • Animations
  • Virtual Production
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How We're Using Unreal in our Curriculum

9 Month Training Programs

Our core offering is our full 9 month training programs. These are divided into 3 terms to deliver the skills students will use on the job. For each program, students create their art with Unreal in mind from the beginning, with all final showcases being in Unreal.

Our Programs

 

Individual Courses

In Addition to our full length training programs, we also offer individual courses. There are two categories of individual courses available:
 

  • Bootcamp Courses - These courses feature live sessions in a small class setting where students get direct interaction with the instructor
  • Pre-Record Courses - These are pre-recorded courses with a wealth of content that can be taken at any time

Just look for the Unreal badge when browsing the catalog!

What Our Mentors Have to Say About Unreal Engine

Adam Beardall

Vertex Mentor

Unreal Engine was great to work with on one of my industry jobs just due to the amount of documentation and resources. I don't feel like it slowed down the art team when it came to integrating assets and tweaking our shaders.

Andrew Baker

Vertex Mentor

I love working with Unreal Engine and it is a determining factor for what studios I apply for and accept recruiting offers from. I started learning in the UT3 editor over 10 years ago.

I display the majority of my props in Unreal Engine and occasionally do full fledged environments for fun, and of course work in it for work. I frequently follow Unreal Engine tutorials for fun.

Learning Unreal Engine has helped me understand real time graphics overall better, because everything done in UE is technically possible in other programs, and I love trying to get to the bottom of how these FX, etc. are done.

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