- Entirely virtual
- Pre-recorded videos on demand
- Live class sessions
- One on one live mentorship
- Online student labs
- Certificate upon completion
Topics We Cover
- 3D Modeling Workflows
- Game Resolution Techniques
- UV Layout
- Texturing for PBR
- Rendering in Unreal Engine
- and much more...
- Minimum: 20+ hours per week
- Recommended: 30+ hours per week
- Meet twice per week then complete your work on your own schedule
What Our Students Are Saying
With the knowledge I gained and portfolio I made at Vertex, I got hired into the game industry!
Prior to Vertex, I had very little software knowledge. Now I’m comfortable using Maya, Zbrush, Substance Designer, Painter, etc.
I really enjoy the community Vertex provides. People are always exchanging info and providing feedback - there is always someone willing to help you. I guarantee that if you are willing to push yourself, you will be able to get a lot out of the Game Arts Program.
With Vertex I felt that I was supported and part of the school community both during and after graduating.
I'm super grateful that I joined Vertex!
After Graduating from Vertex: Environment Artist at Liquid Development
Vertex forced me to develop a work ethic and by giving me the opportunity to talk to a variety of people within the industry, Vertex also gave me access to connections I had never thought possible. In fact, I still regularly stay in touch with my Vertex mentor a year after being his student.
While I’d like to say that many of my connections are the results of being incredibly lucky, I’d also like to think that it is important to set yourself into the position to be lucky. What I mean is that by taking initiative, you have a better chance of making lasting connections with others you admire.
After Graduating from Vertex: Environment Artist at Blizzard Entertainment
I recently finished the Game Art Program at Vertex and got a job in the industry! I now work at Antimatter Games based in the UK. Prior to Vertex I studied illustration for 3 years and used 3D applications for all of my work - I was always drawn to concept art and still image but wanted a job in the game industry though I didn't know how to approach it or what to specialize in.
I started looking online at tutorials but felt very lost. I started searching around for online courses with mentorship from industry pros to further my knowledge - I checked out Cliton Crumpler's course, CGMA, Think Tank, etc. I was heavily drawn to Vertex due to their program's length, price and that it's split into character and environment. What Ryan has built is great and I couldn't recommend it more.
After Graduating from Vertex: Junior Environment Artist at Antimatter Games
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Next Cohort Starts July 11th
REGISTRATION CLOSES ON JULY 11TH, 2022
Submit Your Application
Complete a 10-15 minute application covering your background, goals, and experiences. Then create your account.
Schedule Your Interview
Meet with an Admissions Representative to discuss your application, walk through the program structure, and find out which program is the best fit.
Complete online enrollment with your Admissions Representative and pay tuition.
Frequently Asked Questions
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