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SDA GAME DEVELOPMENT BOOTCAMP CONTEST

Welcome to the Saudi Digital Academy and Vertex School competition for aspiring Game Artists.

CONTEST DETAILS

In order to judge a successful piece we use a series of criteria that we call “hiring triggers”. These triggers are what most hiring managers use to judge someones fitness for a job in the game arts community.

Each category will be scored on a scale of 1 to 5. 1 Being the lowest and 5 being the highest score you can achieve in each category. The scores for each category will be totaled up and result in a total score for your project.

The top 10 scores will receive an iPhone 11 . In the case of a tie the judges will decide which project best represents the spirit of the project.

CRITERIA CATEGORIES

HIGH POLYGON:  PROPORTIONS - MATERIAL DISTICNTION - FLOATERS & KITBASHING
 
LOW POLYGON: PROPER USE OF TRIANGLES - NORMAL MAP - SILHOUETTE
 
UVS: ON AXIS - TEXEL DENSITY - USAGE OF SPACE
 
TEXTURE: MATERIAL DISTINCTION - MATERIAL COMPLEXITY
 
RENDER: COMPOSITION - LIGHTING BALANCE - SHADOWS - VISUAL EFFECTS
  

Prizes

The top 10 scores will receive an iPhone 11 . In the case of a tie the judges will decide which project best represents the spirit of the project.

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Meet the Judges

Ryan Kingslien:

Bio: Ryan Kingslien is the founder of Vertex School where he helps teachers train creatives for new jobs in creative tech. Prior to creating his own school, Ryan was part of the development team that brought Oscar winning ZBrush to the world and revolutionized the film and game industry.

John Waynick:

Bio: Artist. Creator. Teacher. John is a storyteller. It's at the core of everything he does. Every bit of art made, code written, or even food cooked; there is always a story to be told. With a history as a technical environment artist, he has touched just about every aspect of the game development pipeline. As lead instructor at Vertex School, John uses his experience to help students learn to use their art to tell their own stories.

Lucas Annunziata

Bio: Lucas Annunziata is an environment artist at Blizzard where he works with a team to develop inspiring stylized environments for players across the globe.

EXAMPLE SUBMISSIONS

These are few example pieces that hit all of the hiring triggers for a good prop.

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CONTEST SCHEDULE

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Submissions due date is:12:00 pm KSA 11/09/2020

Winners will be announced the following week on 18/09/2020

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