CONTEST DETAILS
In order to judge a successful piece we use a series of criteria that we call “hiring triggers”. These triggers are what most hiring managers use to judge someones fitness for a job in the game arts community.
Each category will be scored on a scale of 1 to 5. 1 Being the lowest and 5 being the highest score you can achieve in each category. The scores for each category will be totaled up and result in a total score for your project.
The top 10 scores will receive an iPhone 11 . In the case of a tie the judges will decide which project best represents the spirit of the project.
CRITERIA CATEGORIES
HIGH POLYGON: PROPORTIONS - MATERIAL DISTICNTION - FLOATERS & KITBASHING
LOW POLYGON: PROPER USE OF TRIANGLES - NORMAL MAP - SILHOUETTE
UVS: ON AXIS - TEXEL DENSITY - USAGE OF SPACE
TEXTURE: MATERIAL DISTINCTION - MATERIAL COMPLEXITY
RENDER: COMPOSITION - LIGHTING BALANCE - SHADOWS - VISUAL EFFECTS
Prizes
The top 10 scores will receive an iPhone 11 . In the case of a tie the judges will decide which project best represents the spirit of the project.
