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Creature Sculpting w/ Marcin Klicki

In ZBrush And Arnold

 

  • Sculpt creatures for film and games
  • Learn creature tips & tricks
  • Learn how to sculpt skin and wrinkles in ZBrush
  • Learn how to render in Arnold
Enroll w/ Special Pricing

What You’ll Learn

The course will go through the full process of modeling and sculpting creatures, starting with collecting references, blocking in and sculpting the creature, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, you will have produced a portfolio-ready creature. You will also have gained knowledge on how to troubleshoot new problems and tasks.

This workshop on Creature Sculpting will consist of ten live lessons and mentoring. You’ll learn core creature and animal design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the workshop you'll:

  • Have improved understanding of proportions.
  • Have developed and understood anatomical structure.
  • Develop a great understanding on how to design creatures.
  • Have created your own unique creature.
COURSE FORMAT:  Standard
 
LECTURE TYPE:   Live 
 
FEEDBACK:   Live interactive group sessions
 
DURATION:   10 weeks
 
ASSIGNMENT:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments
 
Q&A:   Once a week
 
MATERIALS:   Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along
 
SKILL LEVEL:   Intermediate to Advanced
 
PREREQUISITES:   Knowledge of ZBrush and 3D Software Packages

Curriculum

Week 1

Concept & Overview

Searching for our character/ creature using iterative techniques.

Week 2

Base: Block In

Blocking in character/creature establishing final look and proportions

Week 3

Base: Primary Forms 

Establishing Planes; Skeletal landmarks; Muscles. Sculpt The primary silhouette and structure for the creature

Week 4

Base: Secondary Forms

One of the most crucial stages, where the true creature of the sculpt needs to start popping out.

Week 5

Retopology - Finalize Concept

Retopologize your Mesh and prepare it for detailing

Week 6-7

Sculpting Details

The focus will be going over advanced secondary forms. Adding in all the details and pushing the creature.

Week 8

Finalize Details

Fine tuning last adjustments, to prepare the final presentation of the sculpture. Going through important brushes and alphas to finalize micro details.

Week 9

Texturing

Texturing the skin using ZBrush and Substance Painter. Learning methods to pack necessary details onto the creature.

Week 10

 

Final Presentation

Present your final image for review and final crit.  

Marcin Klicki

Based in Warsaw, Poland, Marcin Klicki is a Senior Character Artist at CD Projekt Red. Starting out as a self taught artist, he has been working in the industry for years. He worked on titles such as The Witcher 3, The Witcher 3: Wild Hunt, and The Witcher 3: Hearts of Stone. His most recent work is on Cyberpunk 2077.  

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Schedule

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May 8th, 2021

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1x week / 10 weeks

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Saturdays
10 am to 1 pm PST


Choose your special pricing option:

One Time Pricing

$997
$698

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
Sold Out! Join Waitlist

Payment Plan

$997
$232/mo

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
Sold Out! Join Waitlist

Sculpting Creatures w/ Marcin Klicki

Join The Waitlist
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