Just starting out or just want to start from the beginning? Start here.
- 3D Modeling
- High Poly vs Low Poly
- Substance Painter
- PBR Workflow
- Lighting & Real Time Rendering
- Unreal Engine: Assets
- Unreal Engine: Materials
- Unreal Engine: Lighting
3D modeling isn't enough... master the whole process
Build an amazing capstone project while mastering the essential skills of a real-time 3D artist. Real-time graphics is currently seeing a 601% increase in job demand but it's not enough to just know the software. In order the thrive in this industry you need build mileage and master the work that matters.
The Vertex Difference...
We create job candidates. Stop wasting time with simple software skills. This is a competitive industry. Instead, master the specific industry skills that matter and take your work to the next level.
Student work below by Andy Chern
Built for online & remote work
We've been teaching online since 2010. Our courses are built for online and our community already numbers over 2,000. Join the future of education.
Small Meeting Size
Meet in small groups to get the help you need and connect with your peers.
Bring the desire. We will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week for part time and 40 hours a week for full time.
We focus on the right skills in the right order. Our curriculum is battle-tested and constantly evolves to meet the demands of the industry.
Meet live with your mentor and peers.
We provide each of our graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.
Sprints (Production Schedule For Term 1)
Orientation: Remote Working, Class Structure & Expectations, Required Technology and Support
Capstone & High Poly
3D Modeling, High Polygon Modeling, Bevels, Authenticity
Low Poly & UVs
Topology, UVs, Textile Density
Texturing & Rendering
Substance Painter, PBR Workflow, Material Development
Unreal Engine: Asset & Materials
Asset Management, Master Materials, Vertex Blending
Unreal Engine: Lighting & Rendering
Lights, Cameras, Lens, Fog, Frame Rate
Git, Builds, Blueprints
You could become a
VR Environment Artist
"It’s official, just signed the paperwork today. Starting January, I’ll be a senior concept artist at EA in Redwood Shores! Thanks so much to Ryan Kingslien and everyone here for all your help and support. Looking forward to even more growth in this beautiful community!"
- Travis Overstreet (now at Electronic Arts)
How To Apply
Start your journey here:
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