Creating a character from start to finish
Atilla Ceylan was born and raised in the beautiful city of Vienna in Austria, all he wanted to do for a living is to design characters in one form or the other. After graduating from College for 3D Arts & Animation, Atilla spent about 1 year working for local studios as a freelancer and was also preparing his portfolio. In early 2011, Atilla landed a job at Mr. X Studios, Toronto, where he was granted privileges to work directly with big names like Guillermo Del Toro and Paul W. S. Anderson. In 2017, Atilla moved to Vancouver and joined Zoic Studios Inc. where he creates Digital Characters and Creatures. Being a single father & full time worker in VFX doesn’t leave much spare time but if he finds some time, he do likes to pursue personal projects.
Atilla will teach the basic knowledge about art and 3D Application, You'll learn how to create your own character from start to finish, Learn what studios need from artists and much more.
What You’ll Learn
The course will go through the full process of modeling and sculpting. Addressing how to apply practical workflows to create a film-ready character, from start to finish. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow, detailing, imperfections, concept direction, and presentation. Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students will learn how to increase efficiency in there workflow. They should also have gained knowledge on how to troubleshoot new problems or tasks.
This workshop on Character Creation will consist of ten live lessons. You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you'll:
- Know how to create dynamic poses for your character.
- Have mastered the pipeline for 3D character creation.
- Have created your own film-ready character.
Atilla's Demo Reel:
Proportions & Concepts
Reduce decision making. Set expectations and concept. Update the proportions based on our needs and block out shapes.
Modeling / Sculpting
Establishing Planes, The primary silhouette and structure for the character alongside of determining the core features, includes; shape of nose, eyes, ear, mouth, etc based on concept. Preparing marvelous patterns in zbrush and for sculpting.
Topology & UVs
Fundamentals of Production-ready Topology & UVs. Turning a Marvelous Designer Mesh into a Production-ready Model.
One of the most crucial stages, where the true character of the sculpt needs to start popping out.
Introduction to FiberMesh & Pixologic’s Grooming Brushes. Introduction to and Fundamentals of Yeti.
By this point we will have successfully created our procedural asset and generator for our world.
Texturing / Surfacing: Maps
Texturing workflows used in film production.
Lighting & Presentation
Basic Lighting Theory. Designing Lighting Styles Specific To Your Project. Pose your Character. Bring all of your Elements to life.