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WORKSHOP

Character Facial Sculpting

Master portrait sculpting in a ZBrush-centric workflow

  • Skull vs Muscles
  • Primary, Secondary & Tertiary Forms
  • Wrinkles & Pores
  • Landmarks Of The Face
  • Creating Hair With Fibermesh
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Sculpting the face is the hardest challenge.

Learn how to apply and understand practical workflows to create a human face or creature, from start to finish, with one of the Industry’s leading artists, Anar Ismayilov. 

Anar will teach you the workflows for face sculpting and will guide you through all stages. You will learn all the steps of the process and understand how to prepare your face for final presentation in zbrush.

 

 

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What You’ll Learn


The course will go through the full process of modeling and sculpting faces in zbrush, starting with collecting references, block out, establishing core features, adding proper forms. Moving into texturing and presenting in zbrush. The emphasis throughout the course will be on addressing the nuances of forms, structures, skin detailing,  workflow and presentation.

By the end of the course, students will have understood a deep level of facial anatomy. They should also have gained knowledge on how to troubleshoot new problems or tasks.

This workshop on Face Sculpting will consist of ten modules of live  sessions. You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the workshop you'll:

  • Have developed an understanding of the facial anatomical structure.
  • Know how to render properly in zbrush.
  • Have mastered the pipeline for facial details.
  • Have created your own unique facial sculpt.

 

Anar Ismayilov:

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Sprints

1

Facial Overview

Reduce decision making. Set expectations and concept. Overview of facial anatomy, forms. Human face vs. Creature face structure. Facing the fear of a blank canvas. 

2

Sculpting Primary Forms

Establishing Planes of the face. The primary silhouette and structure for the face alongside of determining the core features, includes; shape of nose, eyes, ear, mouth, etc based on concept. 

3

Sculpting Secondary forms.

One of the most crucial stages, where the true character of the sculpt needs to start popping out.

4

Advanced Secondary Forms.

The focus will be going over adding asymmetry to the model by implementing a fat layer, big scale imperfection, facial feature asymmetry, and head posing.

5

Detailing

Wrinkles & Pores details; Micro details; Imperfections. 

6-7

Accessories

Sculpting and detailing based on concept. Hand painted textures onto all assets alongside of applying and modifying individual shaders inside of zbrush

8

Hair Creation

Organization and material creation adding hair across the whole model using fibermesh hair.

9-10

Presentation

Zbrush BPR rendering in layers. Compositing layers taken from zbrush into photoshop to create your master piece. 


Schedule

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May 30th, 2020

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1x week / 10 weeks

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Saturday

11:00 am to 2:30 pm PST

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Join the Waitlist

Choose your enrollment option:

Payment Plan

$256/mo $183/mo

3 monthly payments

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
Join the Waitlist

Upfront

$697 $498

One Time Payment

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
Join the Waitlist

Character Facial Sculpting

Join the Waitlist
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