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Toy Design In ZBrush

Creating 3D Printed Toys In ZBrush, From Start To Finish

 

  • Modeling in ZBrush
  • Creatinig articulating joints
  • Separating for 3D printing
  • Sculpting at toy resolution
  • Hair & Details that stand out
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What You’ll Learn

The course will go through the full process of sculpting and preparing models for 3D printing. The emphasis will be on creating small scale models for toys as you work through anatomical and facial details, accessorizing with armor and weapons, achieving dynamic poses and adding clothing elements and textures. Students will learn how to get the most out of the various tools to get the best results.

By the end of the course, students will learn how to cut and key parts for optimal 3D printing. They should also have gained knowledge on how to troubleshoot new problems or tasks.

This workshop on Toy Design will consist of six modules of live sessions. You’ll learn core industry  skills for toys and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the workshop you'll:

  • Learn how to 3D model and sculpt to meet Toy Industry standards.
  • Have created your own Toy sculpture from concept to completed 3D print.
  • Know the workflow for cutting and keying parts for 3D printing.
COURSE FORMAT: Standard
 
LECTURE TYPE:   Live
 
FEEDBACK:   Live mentoring in group
 
DURATION:   6 weeks
 
ASSIGNMENT:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
 
Q&A:   Once a week
 
MATERIALS:   ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or similar should be known to follow along
 
SKILLS LEVEL:    Intermediate to Advance
 
PREREQUISITES:   Knowledge of ZBrush and 3D Software Packages
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Curriculum

Week 1

Proportions & Concepts

Learn how to prepare your 2D concept art work for 3D modeling. Set up Zbrush for scale, size and measuring. Learn how to load your reference into Zbrush for sculpting & modeling. Overview on how to create efficient topology to start sculpting your model in Zbrush.

Week 2

Block Out

Establishing Planes, The primary silhouette and structure for the character alongside of determining the core features, includes; shape of nose, eyes, ear, mouth, etc based on concept. Reduce decision making; Spell out the concept; Set expectations.

 

Week 3

Hair & Details

Creating clean but dynamic shapes for the hair, clothing and patterns like lace.

Week 4-5

Articulate Your Model

Learn the workflow for achieving proper gesture based on concept and how to articulate your model.

Week 5

Section title

brief overview of this weeks focus

Week 6

Cutting Parts For 3D Printing

Check your articulation for errors. Learn how to check your model for 3D printing errors. Exporting and making parts ready for printing.

Alain Diaz

As a self-taught artist, Alain’s ever-evolving style is a natural progression of divergent vision and originality. His classical and fantastical art has cemented his reputation as a true master in both human and animal form.

Alain served an apprenticeship with the nationally renowned sculptor, De L’esprie. The individual bronze monuments he sculpted alongside her currently reside in world famous California landmarks, including the Original Farmers Market.

As Head Sculptor at Hot Buttered Elves, Alain spearheaded a variety of projects. He lent his expertise to creating Hand Sculpting of Figures and Models, 3D Sculpting, Prototyping, and Creative Development and Engineering.

Currently, through his own company Alaindesign, Alain has been commissioned to work on projects ranging from Professional Artwork, to Digital Toy Prototyping for both National and International Companies.

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