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THE STAY AT HOME ART CHALLENGE

Stylized Characters In 3D

A Full 8 Module Course For Free During The Quarantine!

  • Sculpt A Stylized Character
  • Create Stylized Textures
  • Create Game Resolution
  • Pose & Present
Enroll For Free Today

Develop A 3D Stylized Character.

Learn how to apply practical workflows to create stylized characters in 3D with one of the Industry’s leading artist, Yulia Sokolova. Yulia has been working as a character artist for more than 9 years and is currently working on several game projects at Digital Sun Games and NineZyme Entertainment.

Yulia will teach you the workflows for how to create a stylized character, from concept to final presentation. You will learn all the steps in the pipeline and understand how to bring your favorite concepts to life.

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What You’ll Learn

 

The course will go through the full process of sculpting and modeling a stylized character in 3D. The emphasis will be on moving through all stages of the pipeline, moving from concept to block out the main shapes, refining the silhouette, modeling the clothing, UV mapping, baking, texturing, posing the character and rendering for final presentation. Students will learn how to get the most out of the various tools to get the best results.

By the end of the course, students will learn how to model a stylized character in 3D. They should also have gained knowledge on how to troubleshoot new problems or tasks.

By the end of the workshop you'll:

 

  • Sculpting The Body From A Base
  • Sculpting An Appealing Face
  • Sculpting Clothing & Hard Surfaces
  • Painting In Substance Painter
  • Use Baked Lighting
  • Using Quad Draw And Other Tools
  • UV Mapping, Texture Sets, UV Packing
  • Rig & Pose
  • Materials & Light In Marmoset
  • and more...

Sprints

1

Block Out

  • Choosing A Concept
  • Character Stylization Fundamentals (proportion, shapes, lines & silhouette)
  • Making A Block Out Of The Main Shapes In ZBrush

2

Body & Hands

  • Sculpting The Body From A Base
  • Sculpting The Hands
  • Cleaning Up The Silhouette And Main Shapes

3

Head, Face & Hair

  • Blocking Out The Head
  • Sculpting An Appealing Face
  • Modeling The Hair

4

Clothes & Props

  • Blocking Out The Clothes
  • Refining Large Shapes, Adding Details
  • Using ZModeler For Hard Surface / Prop Modeling

5

Retopology, UV Mapping & Low Poly

  • Managing The High Poly
  • Using Quad Draw And Other Tools
  • Creating Clean Topology From Scratch, Adjusting The Existing Topology From ZBrush

6

UV Mapping & Baking

  • UV Mapping, Texture Sets, UV Packing
  • Preparing The Model For Baking
  • Creating Clean Bakes In Substance Painter, Fixing The Maps In Photoshop

7

Texturing & Painting

  • Painting In Substance Painter
  • Using Baked Lighting
  • Working with PBR Materials

8

Posing, Rendering & Final Presentation

  • Using Mixamo And ZBrush For Simple Posing/Rigging
  • Setting The Scene, Lights & Materials In Marmoset Toolbag
  • Rendering & Post-Processing In Marmoset Toolbag

Stylized Characters In 3D

Enroll Today For Free
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