Vertex Learn

Welcome to Vertex Learn. Here you'll find a list of free community courses that Vertex is hosting with some of the industry's most prominent experts to help you level up your current skills and introduce you to new ones.

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Upcoming Vertex Learn Courses

ONLINE | 1 DAY WORKSHOP | FREE

Procedural Assets

w/ Bence Blazer

November 22nd, 2020

9:00 AM PST

Bence Blazer will demonstrate how to create game-ready procedural assets with Houdini — addressing how to organize your workflows, high to low polygon workflow, parameters, procedural UVs, and quick texture generation. With the emphasis on creating reusable assets in the process.

Recommendations: Houdini 18.5

ENROLL

ONLINE | 1 DAY WORKSHOP | FREE

Hair for Games

w/ Thomas Sykutera

November 29th, 2020

9:00 AM PST

You will learn how to achieve realistic, natural looking hair. To improve your understanding of hair, we will go over hair anatomy, how to pick successful references and what common mistakes to avoid. We will also go over creating hair textures as well as haircards, and finally look at it in realtime.

Recommendations: Xgen

ENROLL

ONLINE | 1 DAY WORKSHOP | FREE

The Animation Process

w/Dan Perry 

December 4TH, 2020

2:00 PM PST

Learn the step by step process of taking an idea and creating an animation from it. From conception, reference, and planning, all the way to polishing the final details; you’ll get Dan’s behind the scenes look at how to go about tackling a new animation.

Recommendations: Maya

ENROLL

ONLINE | 1 DAY WORKSHOP | FREE

Character Arts

w/ MIchael Yang

December 6th, 2020

9:00 AM PST

Michael Yang will demonstrate how to make a full 3D character from start to finish. Translate your favorite 2D concept into a game ready asset. From rough sketching, Marvelous Designer simulation, high poly model to texturing and posing for final presentation. Michael's unique approach will help you understand the proper mindset of the process.

Recommendations: ZBrushCoreMini

ENROLL

ONLINE | 1 DAY WORKSHOP | FREE

Hard Surface Sculpting

w/ Patrick Van Rooijen

December 13th, 2020

9:00 AM PST

Patrick will demonstrate how to block-out hard-surface elements in zbrush using basic brushes and dynamesh to allow for quick iterating. Patrick will teach how to start shapes from both primitives and from pre-existing surfaces to create more complex shapes.  We will also go over on  how to clean up meshes, and get them ready for baking to be used in real-time engines.

Recommendations: ZBrush 2021, Marmoset Toolbag

ENROLL

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ONLINE | 1 DAY WORKSHOP | FREE

Houdini to Unreal

w/ Varomix 

 

Learn the advantages of using Houdini’s newest features with a step by step houdini to unreal workflow. Ultimately, having an idea and creating an asset from it. From conception, reference, and planning, all the way to polishing the final details; you’ll get Alvaro’s behind the scenes look at how to go about tackling a new project using Houdini and rendering in Unreal Engine.

Recommendations: Houdini 18.5, Unreal Engine

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ONLINE | 1 DAY WORKSHOP | FREE

Creature Sculpting in ZBrush

w/ Fareed Nagy

 

In this workshop we'll explore the process of creating creatures from early concept, design and shape exploration, reference gathering and carrying all of that to something coherent and fleshed out.

Recommendations: ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

ZBrush Foundations

w/ Milivoj Popovic

 

Learning digital sculpting techniques, and demonstrating the importance of a solid foundation in Zbrush. The emphasis will be on design principles for a proper workflow that will ensure success for all future sculpts. Mili will showcase his favorite tools in ZBrush, breaking complicated shapes into simple forms.

Recommendations: ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

Understanding and Sculpting the Human Head

w/ Fabio Paiva

 

Learn how to analyze your own piece to make better decisions and increase your awareness level when sculpting. We will also explore the intuitive nature of art making so you can explore what really matters to you. By focusing on what's important the whole process will become more organic and enjoyable.

Recommendations: ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

Skin Detailing

w/Josh Wallace

 

Learn the step by step process of detailing skin for Film & Game Art. From using Wrap to speed up the process, to using Mari to paint Displacement, Spec and Roughness Maps in this production friendly workflow.

Recommendations: R3DS Wrap or Zwrap, Mari 4.6 & ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

Toy Design

w/ ALAIN DIAZ

 

Learn how to 3D model and sculpt to meet Toy Industry standards in ZBrush.
Addressing how to apply practical workflows . From conception, reference, and planning, all the way to polishing the final details. Alain will be sharing his experience on the transition from making prototypes by hand to using ZBrush and 3D printing.

Recommendations: ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

Dynamic Torso Sculpting

w/DANIEL WILLIAMS 

 

Learn the advantages of drawing on your sculpture as well as the value of working with a hierarchy of forms in mind.  Other topics covered will include common mistakes to avoid, quick visual tricks to help measure and place anatomical features, developing a strong form sense, understanding layered muscle interaction in the back and much more!

Recommendations: ZBrush

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ONLINE | 1 DAY WORKSHOP | FREE

Character Arts For Film

w/ Atilla Ceylan 

The course will go through the full process of modeling and sculpting. Addressing how to apply practical workflows to create a film-ready character. Atilla's unique approach will help you understand the proper mindset on the process.

Recommendations: ZBrushCoreMini

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ONLINE | 1 DAY WORKSHOP | FREE

Photogrammetry In ZBrush

w/ Seth Lamberton 

The course will go through the full process of photogrammetry and using scan data. Addressing how to apply practical workflows to create a Prop. Seth's unique approach will help you understand the proper mindset on the process.

Recommendations: ZBrushCoreMini & Rhino

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ONLINE | 1 DAY WORKSHOP | FREE

Character Arts In ZBrush

w/ Michael Pavlovich 

Learn the full process of modeling and sculpting characters for games. Addressing how to apply practical workflows to create a game-ready character. Michael's unique approach will help you not only learn the hows of character creation but the whys.

Recommendations: ZBrush 2021

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ONLINE | 1 DAY WORKSHOP | FREE

Jewelry In ZBrush

w/ Tomas Wittlesbach 

Jewelry design is a fine art that has exploded with the advent of digital sculpting and 3D printing. In this course, world-renowned jewelry designer Tomas Wittelsbach will teach you his complete production workflow

Recommendations: ZBrushCoreMini

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ONLINE | 1 DAY WORKSHOP | FREE

Lighting For Games

w/ Maria Yue

 

Learn how to apply the theories of stage and photographic lighting design in the digital world with one of the Industry’s leading artists, Maria Yue. Maria has been lighting scenes for nearly 7 years and currently works as a Senior Lighting Artist at Splash Damage.

Recommendations: Unreal Engine

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ONLINE | 1 DAY WORKSHOP | FREE

Character Arts

w/ Siamak Roshani

 

Learn the full process of modeling and sculpting characters for games. Addressing how to apply practical workflows to create a game-ready character. Siamak's unique approach will help you not only learn the hows of character creation but the whys.

Recommendations: ZBrushCoreMini

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ONLINE | 1 DAY WORKSHOP | FREE

Introduction To Digital Sculpting

w/ Ryan Kingslien

 

Learn the basic of digital sculpting with the founder of vertex school. Ryan Kingslien's unique approach will help you not only learn the hows of digital sculpting but the whys.

Recommendations: ZBrushCoreMini

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ONLINE | 2 DAY WORKSHOP | FREE

3D Concept Art (Project Based)

w/ Rutger van de Steeg & Job Menting

 

Learn how to turn a 3D render into a finalized concept in photoshop for your portfolio.

Recommendations: Have knowledge of 1 of the following: Software-Blender, Cinema 4D, Octane Render, Adobe Fuse & any 3D modeling app.

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ONLINE | 8 Modules | FREE

Stylized Characters In 3D

w/ Yulia Sokolova

 

Learn the A to Z of creating stylized characters in 3D. Yulia walks you through sculpting in ZBrush, Texturing in Substance Painter, animating in Mixamo and rendering in Marmoset Toolbag.

Recommendations: ZBrush, Substance Painter, Marmoset Toolbag

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More on the way so join our mailing list so you dont miss anything.

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A complete Game Arts education in nine months.

 

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A complete 3D Animation program for aspiring animators.

 

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