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Apply Today

Character Artist Bootcamp

Build the skills you need to launch a career in Creative Tech.

  • 3D Modeling
  • Anatomy
  • High Resolution Sculpting
  • Topology & UVs
  • Marvelous Designer
  • Unreal Engine
  • Substance Painter
  • PBR Workflow
  • Texturing Realistic Skin
  • Applications & Interviews
Apply Today

Capstone project by Sushan Manandhar

Build incredible characters.

As a character artist you're the person that translates the story into the life like characters that the players interact with. While environment art is a rapidly changing field, character artists are rewarded by diving deeper into their craft and mastering things like anatomy.  The game industry is growing at an annual rate of 16% and continues it's take over of the entainment industry.  Our students go to jobs in AAA studios like Bungie, Bioware, EA and CD Projekt Red as well as tech companies like Houzz.  If you have grit, persistance and a love for characters then becoming a character artist could be a career for you.

Live Mentoring For
An Amazing Portfolio

The number one reason creatives join Vertex School is for the live mentoring.  We work with some of the best artists out there from studios like CD Projekt Red, Blizzard, Epic Games, Sucker Punch Production, 343 Industries, Id Software, Bioware and more.  You will work on real  projects with real game artists.

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Sprints

0

Launch

Orientation: Remote Working, Class Structure & Expectations, Required Technology and Support

1-2

Your Capstone Project & The Face

Decide on your capstone project and then dive deep into the anatomy of the face.

3-4

The Body

Learn the anatomy of the human body and what you need to do to create a game ready base mesh.

5-6

Clothing & Props

Learn Marvelous Designer and build your characters entire outfit along with props.

7-8

Low Resolution & Texture Sets

Create in-game topology and UVs. At this stage you'll also decide on the texture sets you'll bring into Substance Painter to achieve the level of quality you need.

9-10

Texturing & Materials

Learn how to create realistic skin, hair and materials for Marmoset or Unreal Engine. 

11-12

Real Time Rendering

Render your character in Unreal Engine and make sure you're hitting all the hiring triggers.

You could become a

3D Modeler

Character Artist

Character Technical Artist

Prop Artist

Concept Artist

3D Artist

VR Character Artist

Digital Sculptor

Schedule

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May 25th, 2020

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Part-time

3 months

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Monday & Thursday

1 pm to 4 pm PST

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Apply

Tuition 

This Bootcamp

 

$2,400 $2,000

Every 3 Months

 

Save 10% when you pay in full.  Take as many terms as you need to complete.

Payment Plan

 

$733

Every month for 3 months

 

Spread the payment out over the entire duration of the course.          

Upgrade To Game Arts Program

 

$6,000

Best Option

 

Lock in your price for all three bootcamps. Monthly payments & ISA available.  The lowest cost option.  

For well qualified students we have a limited number of Income Sharing Agreements for the Game Arts Program. Learn more here.

Application Process

Step 1

Apply To Vertex School

Complete a 10-15 minute application covering your background, goals, and experiences. Then create your account.

Step 2

Schedule Your Portfolio Review

Meet with an Admissions Representative to discuss your application, walk through the program structure, and find out which program is the best fit.

Step 3

Enroll

Complete online enrollment with your Admissions Representative and pay tuition.

Start your journey here:

Apply Now

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