10 weeks of live training to help you get a start to a new career in animation.
- Graph Editor
- Creating Keys
- Squash & Stretch
- Secondary Action and more...
What You’ll Learn
This course will take a student who has never animated in the 3D world, to creating their first lower body walk cycle. Throughout the course an emphasis on the 12 principles of animation will be apparent. These are the building blocks to every great animation, ever made.
By the end of the course, students will be able to identify and use the 12 different principles of animation, and have a solid structure to more advanced animations.
The Foundations course on Animation will consist of five live classes. You’ll start with a bouncing ball animation, which is one of the most fundamental learning tools animation has. By the end of the course, students will have created a walk cycle.
By the end of the workshop you'll:
- Know the 12 principles of animation and how to apply them
- Have the building blocks to creating much more advanced animations
- Have hands on experience with today’s best animation tools
- Have created your first character animation
Introduction To Animation
Learn the graph editor and how to create keys while you focus on the 12 principles of animation.
Overlap & Secondary Action
Time to start working with joints and chains.
Putting It All Together
Combining what you've learned in the previous two weeks, you'll be creating your first character animation.
Your First Walk Cycle
This week, we focus on learning how to animate the lower body to expand out your foundational animation skill set.
Show off all you've learned and get your final feedback before moving on to your next step!
Daniel Perry started his animation career, like many others, with love for games and film. After graduating from school for Advanced Character Animation he landed his first animation job, for Firaxis Games, working on Sid Meier’s Civilization V. At Fireaxis he was given the opportunity to completely redesign how the ‘leaders’ were animated. This new direction for the title still holds today, in the latest installments of the Civilization franchise. Later, he moved onto Zenimax Online Studios, where he worked on The Elder Scrolls Online.
Having always wanted to live in the mountains, he took a leap, and moved to a location with no studios. He began working from home, where he worked on titles like Agents of Mayhem, LawBreakers, Civilization VI, and many others. Today, he continues to work from home, teaching 3D Character Animation, where the love for the craft grows ever stronger.
In his free time, you’ll find Dan out in the mountains. Whether it’s snowboarding, skiing, hiking, camping, off-roading, or just taking photos, Dan spends every moment he can, soaking up the great outdoors.