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ADVANCED SCULPTING MINIATURES FOR PRODUCTION

DATES:

28 OCT 2026 - 9 DEC 2026

DURATION: 

6 WEEKS

WEDNESDAYS

8 AM PT / 11 AM ET

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ADVANCED LIVE ONLINE COURSE ON SCULPTING PRODUCTION-READY CREATURE MINIATURES

DATES:

28 OCT 2026 - 9 DEC 2026

DURATION: 

6 WEEKS

WEDNESDAYS

8 AM PT / 11 AM ET

SKILL LEVEL:

INTERMEDIATE/ADVANCED 

Sculpt creatures built for print. This fast-paced, intermediate/advanced bootcamp takes your miniature skills further with wings, talons, fur, and scales.

Led by Bob Plociennik, Senior Digital Sculptor at Titan Forge. You'll sculpt two production-ready creature miniatures, a winged beast and a giant snake, from blockout to print-ready parts.

New to miniatures? Start with Volume I: Sculpting Miniatures for Production.

THIS COURSE IS FOR YOU IF...

You’re already comfortable in ZBrush and ready to push your sculpting further

You know your way around digital sculpting, but you want to tackle more complex forms, details, and production challenges while receiving expert advice along the way.

You want to create more advanced, production-ready miniatures

You’ve made digital sculpts before and want to turn more ambitious ideas into physical miniatures that hold up in the real world, from complex details to the final production process.

You want to build portfolio pieces that demonstrate real production skill

You’re not just looking to make another personal sculpt. You want finished work that shows you can handle the level of detail, problem-solving, and production considerations expected in professional miniature sculpting.

You want direct feedback from someone who does this professionally

You’ve reached the point where watching more tutorials isn’t enough. You want an experienced sculptor to look at your actual work, help you solve problems, and show you how to push your sculpts to the next level.

WHAT YOU'LL DO DURING THE BOOTCAMP

01

Real Production Pieces

Sculpt not one, but two complete creature miniatures, from base anatomy to final details, cuts, and pose. You’ll practice sculpting anatomy, textures (fur, scales, feathers, wounds, and more), and dynamic compositions that print beautifully

 
02

Direct Feedback From Bob

Six live sessions where Bob reviews sculpts in progress and answers the "why," not just the "how" — plus a private Mighty group for feedback and chatting between sessions.

 
03

Print-Ready Final Files

Your endgame: two fully realized creature miniatures, cut, keyed, and hollowed for real 3D printing. Not just a cool sculpt, but a file that's ready to cast.

MEET YOUR INSTRUCTOR

BOB PLOCIENNIK

SENIOR DIGITAL SCULPTOR AT TITAN FORGE


Senior Digital Sculptor at Titan Forge, designing and 3D-printing miniature sculptures since 2008


18+ years across traditional and digital miniature production, spanning resin, metal, plastic, and PVC


Prior production work for Station Forge, Mierce Miniatures, Archvillain Games, and Prodos Games


Taught this exact pipeline to hundreds of Vertex School students, known for explaining not just what he's doing, but why

 

Instructor Work

A look at Bob's own creature and miniature sculpts — the same production pipeline you'll learn in this course.

See more on ArtStation →
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt

Syllabus

01
Module 1 · 2h 49m

Anatomy Blockout

More

Block out creature anatomy, including proportions, mass, and structure, to build the foundation of a printable miniature.

02
Module 2 · 2h 30m

Head & Talons

More

Sculpt the head and talons with readable forms and detail that holds up at miniature scale.

03
Module 3 · 2h 51m

Wings & Tail

More

Build wings and a tail with strong silhouettes and printable thickness, so thin forms survive production.

04
Module 4 · 3h 28m

Fur, Final Details & Render

More

Add fur and final surface detail, then render the finished creature for your portfolio.

05
Module 5 · 3h 40m

Giant Snake

More

Take on a second creature: sculpt a giant snake from blockout through scales and surface detail.

06
Module 6 · 2h 8m

Giant Snake Posing & Final Details

More

Pose the snake for dynamic presence and finish the detail pass for production.

07
Module 7 · 3h 18m

Cutting

More

Cut your creature into print-ready parts, the step that turns a digital sculpt into a physical product.

Reviews

"Bob took the time to explain not just what he was doing, but why — down to the specific details that matter for miniature print visibility."
Razvan
Past Student

Student Artwork

A look at what past students have sculpted and printed through this exact pipeline.

Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production

FAQ

What skill level is this course for?

This is an intermediate/advanced level bootcamp that moves at a fast pace and does not cover the basics.
Prerequisites: Basic knowledge of ZBrush, DynaMesh, and ZRemesher is required. If you're a beginner, please check out Volume I: Sculpting Miniatures for Production.

How is this different from Volume I?

Volume I covers the fundamentals: sculpting human-sized miniatures at 35mm scale and learning the basics of exaggeration. Volume II steps it up with advanced techniques to sculpt any creature you can imagine. Bob walks you through two distinct monsters, covering muscles, wings, feathers, fur, scales, claws, and textures like wounds, scars, and veins, then poses them locked in battle and prepares the final parts for 3D printing.

What's included in the course?

21 hours of pre-recorded video, 6 live sessions with Bob for critiques, Q&As, and demos of additional techniques, plus 24/7 support through our Mighty Group Chat.

What is the course format?

This course features a weekly live session and 21 hours of pre-recorded videos. All live sessions will be recorded and available for you to watch back on your own time. Each live session is approximately 1-2 hours long.

What software do I need?

Required Software: ZBrush, DynaMesh, ZRemesher

What's the refund policy?

A 15-day money-back guarantee applies from the cohort's start date, in line with Vertex School's standard live-course policy.

Do I get a certificate of completion?

Yes, we offer Certificates of Completion with all of our paid courses upon request. Send an email to support@vertexschool.com to request a certificate of completion.

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