ENROLL

SCULPTING MINIATURES FOR PRODUCTION

DATES:

28 OCT 2026 - 9 DEC 2026

DURATION: 

6 WEEKS

WEDNESDAYS

8 AM PT / 11 AM ET

ENROLL NOW
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LIVE ONLINE COURSE ON CREATING BUILD PRODUCTION-READY MINIATURES

DATES:

28 OCT 2026 - 9 DEC 2026

DURATION: 

6 WEEKS

WEDNESDAYS

8 AM PT / 11 AM ET

SKILL LEVEL:

BEGINNER/INTERMEDIATE

Sculpt, optimize, print. Gain the hands-on skills to navigate production and bring your miniature from concept to finished piece. 

Led by Bob Plociennik, Senior Digital Sculptor at Titan Forge — master the practical steps and tools that turn a digital concept into a production-ready, 3D-printable miniature.

THIS COURSE IS FOR YOU IF...

You're a digital sculptor ready to go from screen to shelf

You know ZBrush. You've never taken a model through print prep, and every tutorial you find is either too basic or skips the production details entirely.

You collect miniatures and want to start making them

You already love the hobby. You want to start creating pieces, not just painting other people's sculpts.

You want a production credit and a real network

You want a production sculpting credit on your resume and a way into companies like Mierce Miniatures, Archvillain Games, and Prodos Games.

You want direct feedback from someone who ships this for a living

You've hit a ceiling learning alone online and want an instructor who reviews your actual work, not a generic tutorial

WHAT YOU'LL DO DURING THE BOOTCAMP

01

Real Production Piece

You won't sculpt a throwaway exercise. You'll create one miniature from concept sketch through a finished, print-ready file — the same pipeline used in the industry, covering anatomy, gear, posing, and printable soft elements.

 
02

Direct Feedback From Bob

Six live sessions where Bob reviews sculpts in progress and answers the "why," not just the "how" — plus a private Mighty group for feedback and chatting between sessions.

 
03

Print-Ready Final File

Your endgame: a fully realized miniature, cut, keyed, and hollowed for real 3D printing. Not just a cool sculpt, but a file that's ready to cast.

MEET YOUR INSTRUCTOR

BOB PLOCIENNIK

SENIOR DIGITAL SCULPTOR AT TITAN FORGE


Senior Digital Sculptor at Titan Forge, designing and 3D-printing miniature sculptures since 2008


18+ years across traditional and digital miniature production, spanning resin, metal, plastic, and PVC


Prior production work for Station Forge, Mierce Miniatures, Archvillain Games, and Prodos Games


Taught this exact pipeline to hundreds of Vertex School students, known for explaining not just what he's doing, but why

 

Instructor Work

A look at Bob's own creature and miniature sculpts — the same production pipeline you'll learn in this course.

See more on ArtStation →
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt
Bob Plociennik sculpt

Syllabus

01
Week 1

Foundations & Small-Scale Anatomy

More

3D printing principles and human anatomy fundamentals, including facial detail sculpting built for miniature scale.

02
Week 2

Equipment For Print

More

Armor, weapons, and gear designed specifically to survive 3D printing at small scale.

03
Week 3

Dynamic Posing

More

Posing techniques in ZBrush and mesh re-projection workflows that keep detail intact through a pose change.

04
Week 4

Soft Elements

More

Capes, garments, banners, fur, and hair — sculpted to printable thickness so they don't fail in production.

05
Week 5

Advanced Detail Work

More

Beard sculpting, chainmail, and scalemail using nanomesh techniques that hold up at miniature scale.

06
Week 6

Cutting, Keying & Hollowing

More

Production-ready cutting and casting strategy, plus part hollowing in Meshmixer — the step that turns a digital sculpt into a physical product.

Reviews

"Bob took the time to explain not just what he was doing, but why — down to the specific details that matter for miniature print visibility."
Razvan
Past Student

Student Artwork

A look at what past students have sculpted and printed through this exact pipeline.

Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production
Student sculpt, Sculpting Miniatures for Production

WHAT'S THE COST?

Pay in installments or pay in full

Pay in full

$997 $697.90

BEST PRICE

  • 6 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
ENROLL

3 monthly payments

$365 $255.50

BILLED MONTHLY

  • 6 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
ENROLL

FAQ

What skill level is this course for?

This bootcamp runs beginner-intermediate level. Week 1 covers the fundamentals you'll need; from there, the pipeline is the same whether it's your first sculpt or your fiftieth.

What is the course format?

This course features a weekly live session and pre-recorded videos. All live sessions will be recorded and available for you to watch back on your own time. Each live session is approximately 1-2 hours long.

What software do I need?

ZBrush is required. Meshmixer is used for hollowing in the final week and is free to download.

What's the refund policy?

A 15-day money-back guarantee applies from the cohort's start date, in line with Vertex School's standard live-course policy.

Do I get a certificate of completion?

Yes, we offer Certificates of Completion with all of our paid courses upon request. Send an email to support@vertexschool.com to request a certificate of completion.