SCULPTING MINIATURES FOR PRODUCTION
DATES:
28 OCT 2026 - 9 DEC 2026
DURATION:
6 WEEKS
WEDNESDAYS
8 AM PT / 11 AM ET
ENROLL NOW
LIVE ONLINE COURSE ON CREATING BUILD PRODUCTION-READY MINIATURES
DATES:
28 OCT 2026 - 9 DEC 2026
DURATION:
6 WEEKS
WEDNESDAYS
8 AM PT / 11 AM ET
SKILL LEVEL:
BEGINNER/INTERMEDIATE
THIS COURSE IS FOR YOU IF...
You're a digital sculptor ready to go from screen to shelf
You know ZBrush. You've never taken a model through print prep, and every tutorial you find is either too basic or skips the production details entirely.
You collect miniatures and want to start making them
You already love the hobby. You want to start creating pieces, not just painting other people's sculpts.
You want a production credit and a real network
You want a production sculpting credit on your resume and a way into companies like Mierce Miniatures, Archvillain Games, and Prodos Games.
You want direct feedback from someone who ships this for a living
You've hit a ceiling learning alone online and want an instructor who reviews your actual work, not a generic tutorial
WHAT YOU'LL DO DURING THE BOOTCAMP
Real Production Piece
Direct Feedback From Bob
Print-Ready Final File
MEET YOUR INSTRUCTOR
BOB PLOCIENNIK
SENIOR DIGITAL SCULPTOR AT TITAN FORGE
Senior Digital Sculptor at Titan Forge, designing and 3D-printing miniature sculptures since 2008
18+ years across traditional and digital miniature production, spanning resin, metal, plastic, and PVC
Prior production work for Station Forge, Mierce Miniatures, Archvillain Games, and Prodos Games
Taught this exact pipeline to hundreds of Vertex School students, known for explaining not just what he's doing, but why
Instructor Work
A look at Bob's own creature and miniature sculpts — the same production pipeline you'll learn in this course.






Syllabus
01
Week 1
Foundations & Small-Scale Anatomy
More
Foundations & Small-Scale Anatomy
3D printing principles and human anatomy fundamentals, including facial detail sculpting built for miniature scale.
02
Week 2
Equipment For Print
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Equipment For Print
Armor, weapons, and gear designed specifically to survive 3D printing at small scale.
03
Week 3
Dynamic Posing
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Dynamic Posing
Posing techniques in ZBrush and mesh re-projection workflows that keep detail intact through a pose change.
04
Week 4
Soft Elements
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Soft Elements
Capes, garments, banners, fur, and hair — sculpted to printable thickness so they don't fail in production.
05
Week 5
Advanced Detail Work
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Advanced Detail Work
Beard sculpting, chainmail, and scalemail using nanomesh techniques that hold up at miniature scale.
06
Week 6
Cutting, Keying & Hollowing
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Cutting, Keying & Hollowing
Production-ready cutting and casting strategy, plus part hollowing in Meshmixer — the step that turns a digital sculpt into a physical product.
Reviews
Student Artwork
A look at what past students have sculpted and printed through this exact pipeline.











FAQ
What skill level is this course for?
This bootcamp runs beginner-intermediate level. Week 1 covers the fundamentals you'll need; from there, the pipeline is the same whether it's your first sculpt or your fiftieth.
What is the course format?
This course features a weekly live session and pre-recorded videos. All live sessions will be recorded and available for you to watch back on your own time. Each live session is approximately 1-2 hours long.
What software do I need?
ZBrush is required. Meshmixer is used for hollowing in the final week and is free to download.
What's the refund policy?
A 15-day money-back guarantee applies from the cohort's start date, in line with Vertex School's standard live-course policy.
Do I get a certificate of completion?
Yes, we offer Certificates of Completion with all of our paid courses upon request. Send an email to support@vertexschool.com to request a certificate of completion.