3D Character Rigging 

Learn how to rig your own characters or start your path to becoming a tech artist! 

Rigging is one of the most sought after careers in the entertainment industries and is a huge value add to Character Artists looking to get started.

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What you'll learn:

Rigging is one of the most effective ways to demonstrate your technical capacity and make yourself a stronger job candidate.

This course will take you through the entire rigging pipeline, using Maya. Students will be constructing a character rig from start to finish. Pushing the potential and your own ability to pay attention to nuances and the specific character traits are what will help your portfolio stand out.

By the end of the course, students will have a deep understanding of the character riggings process. They will have also gained knowledge on how to troubleshoot new problems or tasks.

Students will also learn about the performance constraints they might run into in a real production pipeline. 

By the end of the course you'll:

  • Have developed your own Character Rig
  • Have an understanding of proceduralism and reusability in the Rigging pipeline
  • Understand how to properly place joints and controls for your rig
    Have the confidence and ability to create twist setups for your rigs


Live sessions and pre-recorded videos


January 2023







Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Student Review


"I enjoyed José's course as it went through the basics, which I think is very important, especially for me as a junior. For me I really enjoyed how he kept the format simple, and tried bringing the level down to me as a student.

I absolutely recommend this course for juniors or for any artist wanting to learn more rigging concepts."

Meet Your Instructor 

José Antonio Martin Martin

José Antonio Martin Martin is a character TD/rigger that has worked in the Animation and VFX industry for 10+ years.

He has worked for studios such as Framestore, MPC, DNEG and ILM. During his career he's working on the following projects: Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, Venom and Star Wars Episode IX.

He is currently working in the game industry at Remedy Entertainment.

Community Focused

Become a part of our supportive online community!

Connect with Pros

Industry professionals are always close by on our online community. Learn from professionals.

Engage with Peers

Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.


Our online community is a great place to grow your network and make new connections! 

Course Overview

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Course Highlights


Our courses contain top quality content that is easy to follow along with

Easy Access

Access your course from anywhere at any time


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What's the cost? 

Pay in installments or in full

3 Payments of

$220 $165

Billed Monthly

  • 10 modules
  • Private Discord Group
  • Lifetime course access
  • Full-time technical support 
  • Certificate of completion upon request
Enroll Now

Pay in full

$598 $448.50

Most Popular

  • 10 modules
  • Private Discord Group
  • Lifetime course access
  • Full-time technical support 
  • Certificate of completion upon request
Enroll Now

Don’t need technical support? Join the Pre-Record

Frequently Asked Questions

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