3D Character Rigging
Learn how to rig your own characters or start your path to becoming a tech artist!
Rigging is one of the most sought after careers in the entertainment industries and is a huge value add to Character Artists looking to get started.
What you'll learn:
Rigging is one of the most effective ways to demonstrate your technical capacity and make yourself a stronger job candidate.
This course will take you through the entire rigging pipeline, using Maya. Students will be constructing a character rig from start to finish. Pushing the potential and your own ability to pay attention to nuances and the specific character traits are what will help your portfolio stand out.
By the end of the course, students will have a deep understanding of the character riggings process. They will have also gained knowledge on how to troubleshoot new problems or tasks.
Students will also learn about the performance constraints they might run into in a real production pipeline.
By the end of the course you'll:
- Have developed your own Character Rig
- Have an understanding of proceduralism and reusability in the Rigging pipeline
- Understand how to properly place joints and controls for your rig
Have the confidence and ability to create twist setups for your rigs
Live sessions and pre-recorded videos
Our Courses Include
Full Time Technical Support
Receive technical support from a dedicated professional in the private course Discord group.
Lifetime Course Access
Come back to reference courses video or review content at any time.
Private Discord Group
Interact with your peers and share your work in your private course Discord group.
Small Class Size
The class size is limited to 20 people.
"I enjoyed José's course as it went through the basics, which I think is very important, especially for me as a junior. For me I really enjoyed how he kept the format simple, and tried bringing the level down to me as a student.
I absolutely recommend this course for juniors or for any artist wanting to learn more rigging concepts."
Meet Your Instructor
José Antonio Martin Martin
José Antonio Martin Martin is a character TD/rigger that has worked in the Animation and VFX industry for 10+ years.
He has worked for studios such as Framestore, MPC, DNEG and ILM. During his career he's working on the following projects: Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, Venom and Star Wars Episode IX.
He is currently working in the game industry at Remedy Entertainment.
Become a part of our supportive online community!
Connect with Pros
Industry professionals are always close by on our online community. Learn from professionals.
Engage with Peers
Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.
Our online community is a great place to grow your network and make new connections!
Module 1: Intro To Rigging
Module 2: Skeleton Layout
Module 3: Spine Rig
Module 4: Neck & Head Rig
Module 5: Arms Rig
Module 6: Hands Rig
Module 7: Legs Rig
Module 8: Twist Setup
Modules 9-10: Skinning
Our courses contain top quality content that is easy to follow along with
Access your course from anywhere at any time
Be a part of our supportive online community
Frequently Asked Questions
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