3D Character Rigging
Learn how to rig your own characters or start your path to becoming a tech artist!
Rigging is one of the most sought after careers in the entertainment industries and is a huge value add to Character Artists looking to get started.
What you'll learn:
Rigging is one of the most effective ways to demonstrate your technical capacity and make yourself a stronger job candidate.
This course will take you through the entire rigging pipeline, using Maya. Students will be constructing a character rig from start to finish. Pushing the potential and your own ability to pay attention to nuances and the specific character traits are what will help your portfolio stand out.
By the end of the course, students will have a deep understanding of the character riggings process. They will have also gained knowledge on how to troubleshoot new problems or tasks.
Students will also learn about the performance constraints they might run into in a real production pipeline.
By the end of the course you'll:
- Have developed your own Character Rig
- Have an understanding of proceduralism and reusability in the Rigging pipeline
- Understand how to properly place joints and controls for your rig
Have the confidence and ability to create twist setups for your rigs
Meet Your Instructor
José Antonio Martin Martin
José Antonio Martin Martin is a character TD/rigger that has worked in the Animation and VFX industry for 10+ years.
He has worked for studios such as Framestore, MPC, DNEG and ILM. During his career he's working on the following projects: Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, Venom and Star Wars Episode IX.
He is currently working in the game industry at Remedy Entertainment.
Our courses contain top quality content that is easy to follow along with
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Module 1: Intro To Rigging
Module 2: Skeleton Layout
Module 3: Spine Rig
Module 4: Neck & Head Rig
Module 5: Arms Rig
Module 6: Hands Rig
Module 7: Legs Rig
Module 8: Twist Setup
Modules 9-10: Skinning
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