Vegetation for Games in Unreal Engine
Master the creation of 3D vegetation to increase your earning ability as an Environment Artist!
Having the ability to create high-quality vegetation is a great way to increase your earning potential and enhance your portfolio.
Enroll NowWhat You'll Learn
During this course, AAA artist Chico Spans will guide you through the entire vegetation process, from understanding the fundamentals of plant anatomy to mastering advanced techniques for creating realistic and stylized vegetation.
The course will cover the basics of photogrammetry and this data will be used to create a blockout. Some technical aspects such as the shaders in Unreal and setting up a shading model will also be covered.
By the end of the course, students will have the confidence to create their own unique vegetation!
By the end of the course you'll:
- Have developed your own tree and vegetation
- Have an understanding of the vegetation pipeline
- Understand how to properly use shaders in Unreal Engine
- Have the confidence and ability to create your own unique vegetations
COURSE FORMAT
Pre-recorded videos
START DATE
Immediate access
SKILL LEVEL
Beginner to Intermediate
MATERIALS
Unreal Engine, Blender, Photoshop
Meet Your Instructor
Chico Spans
Meet your AAA instructor, Chico Spans! Chico is currently a Senior Vegetation Artist at Quixel.
Before Quixel he worked as a Vegetation Artist at Ubisoft Massive Entertainment and as an Environment Artist at Playground Games.
He has contributed to titles such as PlayerUnknown’s Battlegrounds, Forza Horizon 4, and Avatar: Frontiers of Pandora.
At an early age, Chico became interested in anything involving creativity and has turned it into his profession.
He is a big fan of Spider-Man and loves going outside for walks to enjoy the beautiful scenery.
Student Artwork
Using techniques learned during the course!
Course Highlights
Quality
Our courses contain top quality content that is easy to follow along with
Feedback
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Community
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Course Overview
Module 1: Vegetation Intro
Module 2: Japanese Crab Blockout
Module 3: Shaders In Unreal
Modules 4 & 5: Highpoly Canopy
Module 6: Completing The Canopy
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