Filipe is an experienced technical artist and Unreal Authorized Instructor with a passion for empowering teams through tools and technology.
With credits on major projects like House of the Dragon, Alien: Romulus, The Witcher, and The Three-Body Problem, he brings deep expertise in Unreal Engine, Blueprints, C++, Niagara, shaders, and real-time optimization.
Filipe combines strong problem-solving skills with a talent for mentoring, workflow design, and building user-friendly tools that streamline production. Known for his collaborative approach and technical versatility, Filipe is dedicated to helping aspiring developers bring their ideas to life through accessible, professional training.