Tech Art Fundamentals
Learn how real-time shaders and procedural effects work - using math you can actually understand!
12 Weeks / Online / Starts January 19th
Technical art connects creativity and technology. In this course, you’ll learn the core ideas behind shaders, rendering, and procedural effects - so you can move confidently toward a career in technical art.
APPLY NOW12 WEEK COURSEÂ
$2,499 /USDÂ
Payment Plans Available
START THE WEEK OF
JANUARY 19, 2026
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What You’ll Learn
You’ll build a strong foundation in the core ideas behind technical art, including:
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How ranges, spaces, and coordinates work in shaders
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Creating shapes using Signed Distance Fields (SDFs)
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Raymarching basics and how it’s used in real-time rendering
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Transforms, polar coordinates, and trigonometry (explained visually)
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Fractals, recursion, and repeating patterns
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Noise functions like value noise, gradient noise, fBM, and Voronoi
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Rendering and post-process effects like NPR, blur, and edge detection
Each topic builds on the last, so nothing feels overwhelming.
Is This Course Right For You?
This course is a great fit if:Â
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You want to understand how shaders and real-time effects actually work
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You're curious about technical art and want to see if it’s a good career path for you
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You want a clear, practical introduction to technical artÂ
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You want a stronger foundation before committing to advanced technical art training
Create a Real Technical Art ProjectÂ
By the end of the course, you’ll complete a capstone project that brings everything together.
Create a complete shader or procedural effect, developing a custom Unreal material, Shadertoy shader, or Houdini Digital Asset (HDA).
Your project will showcase multiple math-driven effects and demonstrate your understanding of technical art fundamentals.
This project is designed to strengthen your portfolio and prepare you for more advanced technical art work!Â
Get Mentored By Industry Experts
At Vertex School, you’ll be mentored by industry professionals who work at top studios like Blizzard, Mob Entertainment, and Meta!
Why This Course Matters
Technical Art Fundamentals gives you the core skills every technical artist needs. Skills that make a real difference in your work as a 3D or game artist.
By the end of this 12-week course, you’ll have:
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A solid understanding of shader math and real-time logic
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Confidence creating procedural effects and shaders
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A portfolio-ready capstone project that demonstrates your technical art skills
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A stronger foundation that makes learning advanced technical art concepts easier in the future
The lessons in this course will give you a leg up in any 3D or game art role, helping you stand out as a versatile artist.
Tools and workflows you’ll work with
You’ll apply these concepts using real tools used in production, including:
- Unreal Engine
- ShaderToy
- Houdini
You’ll learn how things work and how to problem-solve, not just which buttons to press.
WHERE OUR STUDENTS GET JOBS
Why Learn at Vertex School
Vertex School is taught by industry expert professionals who know what studios actually need.
We focus on:
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Real-world skills that make a difference in your work
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Strong fundamentals that give you confidence and understanding
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Clear guidance and support from instructors who have experience working in the industry
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Practical training that prepares you for professional pipelines
Whether you take this course on its own or continue into further technical art training, you’ll gain skills and experience that make you a stronger 3D artist.Â
Vertex School Pricing Plans
Pay in installments or pay in full
Vertex School offers payment plans that allow students to distribute the $2,499 USD tuition into flexible payments.Â
Pay in full
$2,499
LOWEST POSSIBLE PRICE
3 monthly payments
$916
BILLED MONTHLY
6 monthly payments
$479
BILLED MONTHLY
WHAT OUR STUDENTS ARE SAYING
Heather Geiger
"What really stood out to me was the community and mentorship.
Being surrounded by other aspiring artists and getting direct feedback from pros in the industry helped me improve faster than I thought possible."
Maria Fola
"Vertex School gave me the structure and mentorship I needed to seriously grow my skills.
The mentors were all working professionals who understood exactly what studios are looking for, and they helped me build confidence in my abilities. I went from feeling lost to knowing exactly how to move forward as an artist."
Giancarlo Aberilla
"The experience at Vertex was incredibly rewarding. The lessons were well-paced and flexible enough to fit around my job.
What stood out most was the level of support—my mentors were patient, insightful, and always willing to answer questions. It was life-changing."
Amanda Fedora
"I started out knowing almost nothing about 3D art, but with the guidance and feedback from Vertex mentors, I created my first complete scene.
The program is definitely beginner-friendly and focused on real, practical skills."
Rodin Abengana
"Vertex doesn’t waste your time with unnecessary content. Everything is focused on helping you build the skills studios care about.
The mentorship and hands-on learning made it easier to stay motivated and make real progress."
Samyak Jain
"As someone just getting started in 3D, I appreciated how approachable Vertex made everything.
The content, the support, and the ability to learn from actual industry artists made a huge difference. I came away with skills I’m proud of—and excited to keep building on."
FAQ
What software do I need?
What software do I need?
How long will I have access to the bootcamp?
How long will I have access to the bootcamp?
Can I be located anywhere?
Can I be located anywhere?
How do I receive project feedback?
How do I receive project feedback?
Are there any pre-requisites?
Are there any pre-requisites?
Do I get a certificate of completion?
Do I get a certificate of completion?
APPLY
Submit the quick and easy form below to apply to Technical Art Fundamentals.Â