BECOME A TECHNICAL ARTIST
DATES:
10 NOVEMBER 2025 - 1 APRIL 2026
DURATION:
18 WEEKS TOTAL
MONDAYS & WEDNESDAYS
12 PM - 1:30 PM PT
APPLY NOW
TRANSFORM YOUR CAREER IN 18 WEEKS
DATES:
10 NOVEMBER 2025 - 1 APRIL 2026
*There will be no class the week of December 22nd and 29th for the holidays*
DURATION:
18 WEEKS TOTAL
MONDAYS & WEDNESDAYS
12 PM - 1:30 PM PT
Learn to create and optimize real-time assets using Unreal Engine, Maya, Houdini, and Substance Suite in this hands-on bootcamp co-taught by William Harvey (Senior Technical Artist at Meta) and Hicham Ouchan (Procedural Technical Artist at Mob Entertainment).
Harvey is the course creator and will be active in the private course Mighty group. Hicham will be leading the two live sessions per week.
Technical art sits at the intersection of art and engineering—making it one of the most valuable skill sets in game development. Master procedural world-building, shader programming, technical animation, and real-time effects while learning to build and optimize complex game assets for Unreal Engine 5.
By the end of the bootcamp, you'll have a polished, portfolio-ready technical art project and a versatile skill set that sets you apart in the game industry.
THIS COURSE IS FOR YOU IF...
YOU WANT TO BREAK INTO THE GAME INDUSTRY
Learn the full process of creating and optimizing game-ready assets, equipping you with the technical art skills and portfolio needed to start a career in game development.
YOU WANT TO EXPAND YOUR SKILLS AS AN ENVIRONMENT OR TECHNICAL ARTIST
Take your technical art skills to the next level with advanced procedural techniques, industry workflows, and best practices for building and optimizing complex game assets.
YOU WORK IN GAMES AND WANT TO SPECIALIZE IN TECHNICAL ART
If you’re familiar with game development but want to master technical art, this course will teach you essential skills in procedural world-building, shader programming, and real-time VFX with hands-on guidance from an industry expert.
YOUR FUTURE STARTS HERE
Combine creativity & technical skills to earn over $100K a year.
Master the art of creating game-ready assets, shaders, and real-time effects while optimizing for performance in Unreal Engine and Unity.
The average annual pay for a technical artist in the United States is $138,713, with experienced technical artists earning even more.
Average Salary: $138,713 per year
Entry-Level: $102,690 per year
Experienced: Up to $177,752 per year
Learn from TWO Industry Experts behind Poppy Playtime!
This LIVE online bootcamp provides expert training and hands-on guidance, helping you develop in-demand technical art skills that set you apart in the competitive world of game development.
WHAT YOU'LL DO DURING THE BOOTCAMP
HANDS-ON PROJECTS
Bring your ideas to life with practical assignments, from building complex shaders to creating real-time particle systems and dynamic simulations. You'll master the tools and workflows used by top technical artists in the industry.
EXPERT-LED WORKSHOPS
Learn directly from TWO experienced technical artists, William Harvey (Senior Technical Artist at Meta) and Hicham Ouchan (Procedural Technical Artist at Mob Entertainment) through interactive demos, live sessions, pre-recorded videos, and in-depth case studies. Gain insights into cutting-edge techniques and problem-solving strategies for real-time game development.
PORTFOLIO-BUILDING EXPERIENCE
Create portfolio-worthy VFX assets that showcase your creativity and technical expertise. Receive personalized feedback from an industry expert to refine your work and stand out to potential employers.
MEET YOUR INSTRUCTOR

WILLIAM HARVEY
SENIOR TECHNICAL ARTIST AT META, EX-TRAEGA ENTERTAINMENT
Brings over 8 years of expertise in technical art
Projects he has worked on include Poppy Playtime and Dawn of Defiance.
His deep expertise in technical art and game development has made him a sought-after expert in the industry. In the Tech Art Bootcamp, William will share his wealth of experience and technical insight to help aspiring artists build a successful career in real-time game development.
William Harvey is the course creator and is the instructor for all the pre-recorded course content. He will be active in the private course Mighty group.
MEET YOUR INSTRUCTOR

HICHAM OUCHAN
PROCEDURAL TECHNICAL ARTIST AT MOB ENTERTAINMENT
Brings over 5 years of expertise in 3D and technical art
Projects he has worked on include Poppy Playtime and Horizon Zero Dawn Remastered.
His strong background in procedural workflows, shaders, and Houdini has established him as a trusted technical artist in the field. In the Tech Art Bootcamp, Hicham will draw on his experience to help aspiring artists build confidence in their technical foundations and develop efficient workflows for real-time game development.
Hicham will be leading the live sessions and will be active in the private course Mighty group.
BOOTCAMP SYLLABUS
WEEKS 1 & 2
Intro to Programming and Pipeline
WEEKS 1 & 2
Intro to Programming and Pipeline
WEEKS 3 & 4
Intro to Game Art: Modeling, Texturing, and Shaders
WEEKS 3 & 4
Intro to Game Art: Modeling, Texturing, and Shaders
WEEKS 5 & 6
Intro to Proceduralism: Texturing and Modeling
WEEKS 5 & 6
Intro to Proceduralism: Texturing and Modeling
WEEKS 7-10
Effects Focus: Real-time VFX with Niagara and Houdini
WEEKS 7-10
Effects Focus: Real-time VFX with Niagara and Houdini
WEEKS 11-14
Environment Art Focus: World Building Tools and Pipeline
WEEKS 11-14
Environment Art Focus: World Building Tools and Pipeline
WEEKS 15-18
Capstone Project
WEEKS 15-18
Capstone Project
INSTRUCTOR WORK - WILLIAM HARVEY


INSTRUCTOR WORK - HICHAM OUCHAN

What's the cost?
Pay in installments or pay in full
Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.
Pay in full
$4,000 $2,800
LOWEST POSSIBLE PRICE
3 monthly payments
$1,470 $1,029
BILLED MONTHLY
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Submit the quick and easy form below to apply to the Tech Art Bootcamp.