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TRAIN FOR A CAREER AS A MATERIAL ARTIST

DATES:

8 APRIL 2025 - 13 MAY 2025

DURATION: 

6 WEEKS TOTAL

TUESDAYS AT 10 AM PT / 1 PM ET

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6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE - 6 WEEK LIVE ONLINE COURSE

INCREASE YOUR EARNING ABILITY IN 6 WEEKS

 
DATES: 

8 APRIL 2025 - 6 MAY 2025

DURATION: 

6 WEEKS

TUESDAYS AT 10 AM PT / 1 PM ET

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Learn to create high-quality, procedural materials using Substance Designer in this hands-on bootcamp led by industry expert Stefan Oprisan.

Just about every art discipline relies on materials, making this one of the most valuable skills a game artist can have. Master PBR workflows, tiling textures, and non-destructive, node-based material creation while optimizing for Unreal Engine 5.

By the end of the bootcamp, you'll have a portfolio-ready library of professional-quality materials and a critical skill set that sets you apart in the gaming industry.

THIS COURSE IS FOR YOU IF...

YOU WANT TO BREAK INTO THE GAME INDUSTRY 

Learn the full process of creating production-ready procedural materials, equipping you with the skills and portfolio needed to start a career in game art.

YOU WANT  TO EXPAND YOUR SKILLS AS AN ENVIRONMENT OR TEXTURE ARTIST

Take your material creation skills to the next level with advanced procedural techniques, industry workflows, and best practices for creating game-ready textures.

YOU WORK IN GAMES AND WANT TO SPECIALIZE IN MATERIAL CREATION

If you’re familiar with game art but want to master Substance Designer, this course will teach you essential node-based workflows and PBR texturing techniques with hands-on guidance from an industry expert.

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YOUR FUTURE STARTS HERE
 

Combine creativity & technical skills to earn $90K+ a year.

Master the art of crafting high-quality, procedural materials for games. Master Substance Designer, learn PBR workflows, and create game-ready textures while optimizing for real-time environments.

The average annual pay for a material or texture artist in the gaming industry can exceed $90K+ a year, with top artists earning even more.

Learn directly from Stefan Oprisan, ex-Senior Material Artist at Ubisoft.

 

Learn directly from an industry expert who worked on Avatar: Frontiers of Pandora.

This LIVE online bootcamp provides expert training and hands-on guidance, helping you develop in-demand skills that set you apart in the competitive world of game art.

 
WHAT YOU'LL DO DURING THE BOOTCAMP

HANDS-ON PROJECTS


Bring your ideas to life with practical assignments, from crafting procedural materials to building tiling textures and trim sheets. You'll master node-based workflows, optimize textures for real-time use, and create game-ready assets used by industry pros.

EXPERT-LED WORKSHOPS


Learn directly from Stefan Oprisan (ex-Senior Material Artist at Ubisoft) through interactive demos, live sessions, and in-depth case studies. Gain insights into cutting-edge procedural techniques, material optimization, and best practices for Substance Designer.

PORTFOLIO-BUILDING EXPERIENCE


Create portfolio-worthy materials that showcase your creativity and technical expertise. Receive personalized feedback from an industry expert to refine your work and stand out to potential employers.

MEET YOUR INSTRUCTOR

STEFAN OPRISANLinkedInLogo


EX-SENIOR MATERIAL ARTIST AT UBISOFT

Brings over 8 years of expertise in the gaming industry


Projects he has worked on include: Avatar: Frontiers of Pandora, Forza Horizon 4, Planet Zoo

Stefan's expertise in procedural material creation and environment texturing has made him a sought-after industry professional.

In the Substance Designer Bootcamp, he will share his deep knowledge and hands-on experience to help aspiring artists master procedural workflows and build a standout portfolio for a career in game art.

BOOTCAMP SYLLABUS

REQUIRED BOOTCAMP SOFTWARE: Substance Designer

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INSTRUCTOR WORK 

See more on ArtStation

What's the cost?

Pay in installments or pay in full

Those in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.

Pay in full

$698 $558.40

BEST PRICE

  • 6 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion

3 monthly payments

$256 $204.80

BILLED MONTHLY

  • 6 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
FREQUENTLY ASKED QUESTIONS

NEED MORE INFO?

We're happy to answer any questions you may have! To schedule a call with a team member, please submit the form below.