What You’ll Learn
This course will take you through the entire effects pipeline, from Houdini into UE4. Students will be constructing a scene where a pre-modeled space station is about to collide with an asteroid. The space station will fire a torpedo, hitting the asteroid, and shattering it.
Students will learn the power of proceduralism and reusability. They will create a procedural rocket mesh and asteroid mesh that can be used in many different applications.
Students will also learn about the performance constraints they might run into in a real production pipeline.
By the end of the course you'll:
- Have developed your own high quality VFX scene of a missile hitting an asteroid in space
- Have an understanding of proceduralism and reusability in the VFX pipeline
- Understand performance constraints
- Have the confidence and ability tackle future VFX projects
Houdini & Unreal Engine
Intermediate to Advanced
Meet Your Instructor
Elia Anagrius Stampes
Elia is a professional VFX artist currently working at Fatshark. Stampes also spent 3 years working at Ubisoft Stockholm, and has worked on titles such as the recently announced Avatar: Frontiers of Pandora and Warhammer 40,000: Darktide.
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Module 1: Intro, Scene Setup & Space Station
Module 2: Asteroid Creation
Module 3: Asteroid Shatter
Modules 4: Pyro
Module 5: Asteroid Destruction
Module 6: Additional Scene VFX
Module 7: Missile Setup
Module 8: UE4 Sequencing
Module 9: UE4 Sequencing (cont.)
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