CREATE MODULAR ENVIRONMENT ART FOR GAMES
START DATE:Â Â
20 MAY 2026
DURATION:Â
6Â WEEKSÂ OF LIVE SESSIONS
WEDNESDAYS AT 12 PM PT
ENROLL NOW
GO FROM SCATTERED SKILLS TO A FINISHED ENVIRONMENT
START DATEÂ
20 MAY 2026
DURATION:Â
6Â WEEKSÂ OF LIVE SESSIONS
WEDNESDAYS ATÂ 12 PM PT
LEVEL:Â
Beginner/Intermediate
Take your environment art from isolated skills to a complete, production-ready workflow under the guidance of environment artist Jacob Claussen.
In this focused 6-week workshop, you’ll build a modular diorama from the ground up inside Unreal Engine 5. Starting from blockout and reference, you’ll design, model, unwrap, texture, assemble, and light a finished scene — all as one connected pipeline that mirrors real studio production.
By the end, you’ll have a polished, portfolio-ready modular environment and a clear understanding of how professional environment artists actually build scenes for games.
THIS COURSE IS FOR YOU IF...
YOU WANT TO BREAK INTO ENVIRONMENT ART
If you’ve learned bits of modeling, UVs, or Unreal Engine but haven’t yet built a complete environment, this course shows you how everything connects in a real production workflow — step by step.
YOU’RE STRUGGLING TO FINISH FULL SCENES
You know the tools, but starting and completing a full environment feels overwhelming. This course gives you structure, weekly goals, and a clear path from blockout to final render.
YOU WANT REAL PRODUCTION WORKFLOWS
Learn how modular kits are actually built and used in games, including grid-based modeling, UV consistency, tiling textures, trim sheet thinking, and scene assembly in UE5.
YOUR FUTURE STARTS HERE
Train with Jacob Claussen, AAA Artist on Avatar: Frontiers of PandoraÂ
Build the skills to create modular game environments that are structured, efficient, and portfolio-ready — the same kind of workflow used in real game production.
WHAT MAKES THIS COURSE DIFFERENT:
-
Complete Environment Pipeline (Not Isolated Lessons)
Instead of learning disconnected skills, you’ll build one modular diorama over six weeks — so every technique has immediate purpose and context.
-
Weekly Structure that Keeps You Moving
Each week builds directly on the last: from blockout → modular kit → UVs → textures → lighting → final polish.
-
Weekly Live Feedback
You’ll get direct guidance in weekly sessions so you never get stuck and always know what to improve next.
-
Real Production Thinking
You’ll learn how modular environments are planned, built, and assembled in Unreal Engine 5 — the way they’re done in actual game studios.
WHAT YOU'LL DO DURING THE BOOTCAMP
HANDS-ON PROJECTS:
You’ll create a complete environment from scratch, including:
- Scene blockout and pre-production planning
- Modular kit creation (floors, walls, trims, corners, props)
- UV unwrapping with consistent texel density
- Applying tiling textures and trim sheet workflows
- Material setup and vertex blending in UE5
- Lighting, composition, and final presentation
EXPERT-LED WORKSHOPS
Each Wednesday, Jacob Claussen will walk you through the production pipeline, review student work, and help you solve real challenges as they come up — just like in a studio environment.
PORTFOLIO-BUILDING EXPERIENCE
You’ll finish the workshop with:
- A fully assembled modular diorama in Unreal Engine 5
- A polished set of portfolio screenshots
- A breakdown of your workflow and process
- A clear understanding of how to build environments end-to-end
MEET YOUR INSTRUCTOR
JACOB CLAUSSEN
SENIOR ENVIRONMENT ARTIST AT HAZELIGHT STUDIOS
Brings over 12 years of expertise in environment art
Jacob Claussen is a Sweden-based Environment Artist and Art Director with over a decade of experience in the games industry, spanning both indie studios and AAA productions. Early in his career, he co-founded Tarhead Studio before moving to Starbreeze, where he contributed to Overkill’s The Walking Dead. He later joined Ubisoft Stockholm as a Vegetation Artist on Avatar: Frontiers of Pandora and also worked on content for The Division 2.
Jacob then became part of the newly established Fall Damage studio, where he played a key role in developing the competitive shooter Alara Prime—first as Lead Environment Artist and later as Art Director. Alongside his studio work, Jacob has spent the past five years mentoring aspiring artists at Vertex School, sharing his expertise while continuing to produce personal 3D and 2D projects. His work is defined by a focus on photoreal storytelling, dynamic lighting, and production-ready craftsmanship.
BOOTCAMPÂ CURRICULUM
WEEK 1
Introduction to Modularity in Games
WEEK 1
Introduction to Modularity in Games
WEEK 2
Building Your Modular Kit
WEEK 2
Building Your Modular Kit
WEEK 3
UVs for Modularity
WEEK 3
UVs for Modularity
WEEK 4
Textures & Materials
WEEK 4
Textures & Materials
WEEK 5
Assembly & Lighting
WEEK 5
Assembly & Lighting
WEEK 6
Polish & Final Submission
WEEK 6
Polish & Final Submission
What's the cost?
Pay in installments or pay in full
Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.
FREQUENTLY ASKED QUESTIONS
Are there any live lessons?
Are there any live lessons?
What software do I need and are there pre-requisites?
What software do I need and are there pre-requisites?
What is the refund policy?
What is the refund policy?
How long will I have access to the bootcamp?
How long will I have access to the bootcamp?
How do I receive project feedback?
How do I receive project feedback?
Do I get a certificate of completion?
Do I get a certificate of completion?
Have Questions?
Submit your question below and we'll get back to you as soon as possible!