HARD SURFACE MODELING FOR GAMES
Create A Game-Ready Armor, From Start To Finish
DATES:
30 AUGUST 2025 - 11 OCTOBER 2025
DURATION:
6 WEEKS TOTAL
SATURDAYS AT 9 AM PT / 12 PM ET
ENROLL NOW
INCREASE YOUR EARNING ABILITY IN 6 WEEKS
DATES:
30 AUGUST 2025 - 11 OCTOBER 2025
DURATION:
6 WEEKS TOTAL
SATURDAYS AT 9 AM PT / 12 PM ET
SIGN UPTHIS COURSE IS FOR YOU IF...
YOU WANT TO BREAK INTO THE GAMES INDUSTRY AT A HIGHER LEVEL
If you already have a foundation in character art, this course will push your skills further, equipping you with advanced techniques and a professional-quality character to showcase in your portfolio.
Stand out to studios by demonstrating mastery of hard surface workflows used in real production environments.
YOU WANT TO LEVEL UP YOUR HARD SURFACE MODELING SKILLS FOR GAMES
Whether you're a character artist or 3D generalist, this course will sharpen your ability to create clean, detailed hard surface assets like armor, helmets, and mechanical components, ready for real-time engines and production pipelines.
YOU’RE READY TO BUILD A PORTFOLIO PIECE THAT STANDS OUT TO STUDIOS
With guidance from a Senior Character Artist, you’ll learn proven workflows for sculpting, modeling, UVs, and texturing, so you can build a high-quality, game-ready character that showcases your technical edge.
YOUR FUTURE STARTS HERE
Learn to craft high-quality hard surface assets that set your portfolio apart.
Master the tools and workflows used in AAA studios, ZBrush, Substance Painter, and Unreal Engine, while building a production-ready character under the guidance of a Senior Character Artist.
Character artists with outstanding hard surface skills can earn $75K+ a year, with top character artists earning well into six figures.
This LIVE online course gives you direct access to industry-proven techniques, personalized feedback, and expert mentorship - helping you sharpen your skills and move confidently toward your next career milestone.
WHAT YOU'LL DO DURING THE COURSE
HANDS-ON PROJECTS
Bring your ideas to life by modeling complex armor sets, mechanical components, and hard surface character details. You’ll work through practical assignments that mirror real production tasks - sculpting high-poly models, creating clean low-poly versions, unwrapping UVs, and texturing in Substance Painter.
EXPERT-LED WORKSHOPS
In the Hard Surface Modeling course, you’ll learn professional-level workflows used in game studios today. Through hands-on demos, guided projects, and expert feedback, you’ll develop the skills needed to tackle complex armor and character assets - and finish with a polished, portfolio-ready piece that shows what you can do.
PORTFOLIO-BUILDING EXPERIENCE
Produce a fully realized, game-ready character with hard surface elements that demonstrate your technical precision and artistic polish. With personalized feedback from an industry expert, you'll refine your work into a standout portfolio piece that helps you land a new role or level up your current career.
MEET YOUR INSTRUCTOR

PATRICK VAN ROOIJEN
SENIOR CHARACTER ARTIST AT ROCKSTEADY STUDIOS, EX GUERILLA GAMES
Brings 9 years of expertise in games, film, and commercial production
Projects he has worked on include: Horizon Forbidden West and Suicide Squad.
Patrick specializes in hard surface character modeling and has worked across both AAA studios and indie teams, giving him a deep understanding of production pipelines and deadlines.
For this Hard Surface Modeling course, Patrick developed the video lessons and guided project content, drawing directly from his professional workflows and industry experience. Live sessions will be led by an instructor to provide additional guidance, feedback, and Q&A support throughout the course.
COURSE SYLLABUS
REQUIRED SOFTWARE: ZBrush, Substance Painter, Unreal, Maya (or equivalent software package; Max, Blender, etc.)
WEEK 1
Introduction to Hard Surface
WEEK 1
Introduction to Hard Surface
WEEK 2
Creating The Armor Block Out
WEEK 2
Creating The Armor Block Out
WEEK 3
Polishing The Hard Surface
WEEK 3
Polishing The Hard Surface
WEEK 4
Creating Hard Surface Details
WEEK 4
Creating Hard Surface Details
WEEK 5
Creating Our Game Ready Mesh
WEEK 5
Creating Our Game Ready Mesh
WEEK 6
Texturing & Presentation
WEEK 6
Texturing & Presentation
What's the cost?
Pay in installments or pay in full
Those in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.
FREQUENTLY ASKED QUESTIONS
Are there any live lessons?
Are there any live lessons?
What are the software requirements?
What are the software requirements?
What is the refund policy?
What is the refund policy?
How long will I have access to the course?
How long will I have access to the course?
How do I receive project feedback?
How do I receive project feedback?
Do I get a certificate of completion?
Do I get a certificate of completion?
NEED MORE INFO?
We're happy to answer any questions you may have! To schedule a call with a team member, please submit the form below.