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The Game Industry Career Guide
Everything you need to know about building a career in games: the roles, the pay, where the industry is heading, and how real people broke in.
- Game Art, Game Development and Tech Art. What each role does, its specialties and how careers progress.
- Skills, software and portfolios. Exactly what studios look for in each role, plus job titles and real salary data.
- How hiring works. From portfolio review and art tests to interviews and first roles.
- A roadmap and real stories. A step-by-step path in, and how our students got hired at studios like CD Projekt Red and Ubisoft.
No experience neededWritten for anyone curious about a career in games, from total beginners to career changers.
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3 career pathsGame Art, Game Dev, Tech Art
Real dataPay and market numbers, with sources
Real storiesHow our students broke in
Next stepsHow to get started today
Created by Vertex School students
Work by people who broke into games
In their words
What our students are saying
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