As CEO and Studio Head of Bad Rhino Studios, Ryan has extensive experience building and managing distributed teams, overseeing projects from concept to delivery, and helping studios scale effectively. He is also an Authorized Unreal Engine Instructor Partner for Epic Games.
Ryan's expertise in game production, team leadership, commercial planning, and studio operations has helped developers navigate the challenges of bringing games to market successfully.
In the Game Business Bootcamp, he will share practical insights on audience validation, market positioning, production planning, publishing pathways, and commercial decision-making to help developers build games with a stronger chance of commercial success.