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GAME BUSINESS 
BOOTCAMP: BUILD, VALIDATE, PITCH

START DATE: 

27 JULY 2026

DURATION: 

12 WEEKS TOTAL

LIVE SESSIONS:

MONDAYS AND WEDNESDAYS 10 AM PT

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GAME BUSINESS BOOTCAMP: BUILD, VALIDATE, PITCH

START DATE: 

27 JULY 2026

DURATION: 

12 WEEKS TOTAL

MONDAYS AND WEDNESDAYS 10 AM PT

INTERMEDIATE LEVEL

Turn Your Game Idea Into a Market-Ready Opportunity

Learn how to define your audience, validate demand, reduce commercial risk, and build a credible strategy for bringing your game to market.

Over 12 weeks, you'll develop a complete commercial plan covering positioning, monetization, marketing, community validation, funding pathways, and publisher outreach. You'll finish with a professional pitch deck designed to communicate your game's value, market opportunity, and business potential.

Whether you're planning to self-publish, seek investment, or approach publishers, you'll leave with the tools and strategy needed to give your game its best chance of success.

THIS COURSE IS FOR YOU IF...

YOU WANT TO GIVE YOUR GAME A REAL CHANCE OF COMMERCIAL SUCCESS

Learn how to validate your game idea, identify the right audience, and build a commercial strategy that helps your game stand out in a competitive market.

YOU WANT TO UNDERSTAND THE BUSINESS SIDE OF GAME DEVELOPMENT

Making a great game is only part of the challenge. This program will help you understand market positioning, monetization, funding, publishing, marketing, and the factors that influence whether a game succeeds commercially.

YOU'RE DEVELOPING A GAME AND WANT A CLEARER PATH FORWARD

Whether you're working on your first game or preparing to pitch an existing project, this program will help you define your audience, validate demand, build a go-to-market strategy, and create a publisher- or investor-ready pitch deck that clearly communicates your game's potential.

 

Turn your game idea into a market-ready opportunity and learn how to give it the best possible chance of success.

In this live, hands-on program, you'll learn how to evaluate your game's commercial potential, identify the right audience, analyze the market, and build a strategy for funding, publishing, marketing, and growth. Guided by industry professionals, you'll develop the tools and frameworks used to assess whether a game is positioned to succeed before investing years into development.

Many games fail not because they're poorly made, but because they lack a clear audience, positioning, or commercial strategy. This program helps you avoid those mistakes by teaching you how to think about your game as both a creative project and a business opportunity.

• Define your game's core value proposition and player promise
• Identify your target audience and market opportunity
• Analyze comparable titles and competitive positioning
• Evaluate commercial risks, scope, and monetization strategies
• Build a go-to-market plan and validation strategy
• Create a publisher- and investor-ready pitch deck

Learn directly from experienced industry professional, Ryan Manning, who understand both game development and commercial strategy.

This LIVE online program provides practical guidance to help you validate your game, communicate its value, and build a credible path toward funding, publishing, or launch.

WHAT YOU'LL DO DURING THE BOOTCAMP

HANDS-ON STRATEGIC DEVELOPMENT

BUILD YOUR GAME'S COMMERCIAL FOUNDATION

Work through a structured process that helps you define your game's audience, value proposition, market position, monetization strategy, and commercial viability. Each week builds toward a complete business case for your game.

EXPERT-LED WORKSHOPS

LEARN FROM AN INDUSTRY CHARACTER ARTIST

Join live sessions led by Ryan Manning where you'll explore real-world examples, analyze successful and unsuccessful games, and learn the frameworks used to evaluate market opportunities, reduce risk, and build commercially viable projects.

PUBLISHER-READY DELIVERABLES

CREATE A PROFESSIONAL PITCH DECK

By the end of the program, you'll have a complete publisher- and investor-ready pitch deck that clearly communicates your game's audience, market opportunity, differentiation, commercial strategy, production scope, and path to market.

MEET YOUR INSTRUCTOR

RYAN MANNING

Ryan's LinkedIn


CEO at Bad Rhino Studios and Unreal Authorized Instructor partner for Epic Games

Brings over 15 years of experience leading game development teams, studio operations, and production pipelines across the games industry.


As CEO and Studio Head of Bad Rhino Studios, Ryan has extensive experience building and managing distributed teams, overseeing projects from concept to delivery, and helping studios scale effectively. He is also an Authorized Unreal Engine Instructor Partner for Epic Games.

Ryan's expertise in game production, team leadership, commercial planning, and studio operations has helped developers navigate the challenges of bringing games to market successfully.

In the Game Business Bootcamp, he will share practical insights on audience validation, market positioning, production planning, publishing pathways, and commercial decision-making to help developers build games with a stronger chance of commercial success.

WORKSHOP SYLLABUS

REQUIRED SOFTWARE:

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INSTRUCTOR ARTWORK
Heroes of the Storm
World of Warcraft
ashes of creation john waynick
ahsoka john waynick
the mandalorian john waynick
star wars ahsoka john waynick
star wars ahsoka john waynick
star wars ahsoka john waynick

What's the cost?

Pay in installments or pay in full

Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.

Pay in full

$1,498 $1048.60

LOWEST POSSIBLE PRICE

  • 12 weeks of live sessions 
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee

3 monthly payments

$549 $384.30

BILLED MONTHLY

  • 12 weeks of live sessions 
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee
FREQUENTLY ASKED QUESTIONS

Have Questions? 

Submit your questions below, and we will get them answered for you as soon as we're able to.