Creature Sculpting  

In ZBrush and Arnold

  • Sculpt creatures for film and games
  • Learn creature tips & tricks
  • Learn how to sculpt skin and wrinkles in ZBrush
  • Learn how to render in Arnold

10 module course, 4 live 1+ hour sessions

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What You’ll Learn

The course will go through the full process of modeling and sculpting creatures, starting with collecting references, blocking in and sculpting the creature, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, you will have produced a portfolio-ready creature. You will also have gained knowledge on how to troubleshoot new problems and tasks.

By the end of the course you'll:

  • Have improved understanding of proportions
  • Have developed and understood anatomical structure
  • Develop a great understanding on how to design creatures
  • Have created your own unique creature

COURSE FORMAT

Live sessions and pre-recorded videos

START DATE

July 1st, 2024

LIVE SESSIONS

Coming soon

PRE-REQUISITES

Knowledge of ZBrush and 3D Software Packages

SKILL LEVEL

Intermediate to Advanced

MATERIALS

Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along

Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Student Reviews

Ashkan

Marcin Klicki provided invaluable guidance and knowledge. 

Creating my creature was an incredible journey of learning and growth, and I'm deeply grateful to Ryan Kingslien, the principal of Vertex School, for this opportunity.

Mike

This course definitely had an effect on my workflow.

Marcin's experience coupled with his ability to clearly and concisely communicate definitely helped elevate my creature to new heights.

I would highly suggest that anyone, regardless of experience, check out a class with Marcin at Vertex School.

I know that, without a doubt, Vertex School and Marcin Klicki have had a direct impact on my skill level and aided in my journey to become a AAA Character Artist. A journey that was just realized after years of effort and work.

Zeel

It's a solid course and I learned quite a bit. Marcin is very knowledgeable and broke down complex concepts into manageable steps. He was also very patient in the live sessions and helped me grasp several new techniques to improve my skills.

Strahinja

It was fun, I really learned a lot and I'm going to miss the classes with Marcin.

Student Artwork

Meet Your Instructor 

Marcin Klicki

Based in Warsaw, Poland, Marcin Klicki is a Senior Character Artist at CD Projekt Red. Starting out as a self taught artist, he has been working in the industry for years. He worked on titles such as The Witcher 3, The Witcher 3: Wild Hunt, and The Witcher 3: Hearts of Stone. His most recent work is on Cyberpunk 2077.  

Community Focused

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Connect with Pros

Industry professionals are always close by on our online community. Learn from professionals.

Engage with Peers

Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.

Network

Our online community is a great place to grow your network and make new connections! 

Course Overview

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Course Highlights

Quality

Our courses contain top quality content that is easy to follow along with

Easy Access

Access your course from anywhere at any time

Community

Be a part of our supportive online community

Frequently Asked Questions

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