Student Project: Scott Sleeter

Learn The Fundamentals Of Creating And Sculpting A Real-Time Character In 3D.

 

CLASS OVERVIEW

Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.

Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

This course on Character Creation For Games will consist of ten modules of pre-recorded lessons and live Q&A sessions every week. You’ll learn core modeling workflows and be part of a community of artists working to achieve next level quality in their work.

  • Meet Scott Sleeter

    I’m Scott Sleeter and I enrolled in the GAI course Sculpting Miniatures for Production. I was a Paratrooper in the Army straight out of high school and later, I earned a B.F.A Degree in Art from the University of South Florida. For many years, I worked in commercial printing, but recently have fully devoted all my time and effort to 3D sculpting, and in particular, tabletop miniatures. I discovered digital sculpting after an accident in which I severely injured my shoulder and arm. There was a silver lining, however, in that the injury forced me to stop and evaluate my life, think about what I found important to me and reflect on how I wanted to live and work moving forward.

What You’ll Learn

The course will go through the full process of modeling and sculpting Characters for Games, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, students will have produced a portfolio-ready character. They should also have gained knowledge on how to troubleshoot new problems or tasks.

 

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By The End Of The Course You’ll:

  • Have developed a fluency in the various stages of the PBR workflow.
  • Know how to create dynamic poses for your character.
  • Have mastered the pipeline for 3D character creation.
  • Have created your own game-ready character.

What We Cover:

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Our Students Work At:


 

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Affordable Pricing


Advanced

$49/m

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PAYMENT PLAN

Professional

$99/m

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ENROLL NOW

Basic

$29/m

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