What you'll learn:
The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.
By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.
You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the course you'll:
- Have developed a fluency in the various stages of the PBR workflow
- Have developed an understanding of the facial anatomical structure
- Understand the theory of likeness
- Have mastered the pipeline for real time character portraits
Photoshop, ZBrush, Marmoset and 3D packages such as Maya, 3DS Max, Modo, or else should be known to follow along
Intermediate to Advanced
Meet Your Instructor
Ivailo is a self taught Character Artist, who is fascinated by human facial anatomy. He has dedicated years into studying how likeness is captured inside 3D. Ivailo worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic, Mathematic.tv, Orcari Games and more.
"The course is brilliant, very professional and well guided, really changes the thinking of how to approach sculpting of human faces and probably can be implemented in other stuff as well. Really worth it."
Our courses contain top quality content that is easy to follow along with
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Module 1: Blocking Out The Character
Module 2: Facial Development
Module 3: Lighting & Presentation
Module 4: Final Major Forms
Module 5: Baking and Texturing
Module 6: Texturing the Eyes
Module 7: Hair Creation
Module 8: Facial Hair
Module 9: Final Render and Presentation
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Frequently Asked Questions
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