Character Facial Sculpting for Games
Creating A Real Time Portrait, From Start To Finish
- Primary, Secondary & Tertiary Forms
- Facial Anatomy
- Creating Hair
- Skin Shading & Details
What you'll learn:
The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.
By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.
You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the course you'll:
- Have developed a fluency in the various stages of the PBR workflow
- Have developed an understanding of the facial anatomical structure
- Understand the theory of likeness
- Have mastered the pipeline for real time character portraits
START DATE
January 24th, 2022
MATERIALS
Photoshop, ZBrush and 3D packages such as Maya, 3DS Max, Modo, or else should be known to follow along
SKILL LEVEL
Intermediate to Advanced
Meet Your Instructor
Ivailo Ivanov
Ivailo is a self taught Character Artist, who is fascinated by human facial anatomy. He has dedicated years into studying how likeness is captured inside 3D. Ivailo worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic, Mathematic.tv, Orcari Games and more.
Course Highlights
Quality
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Feedback
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Course Overview
Module 1: Blocking Out The Character
Module 2: Facial Development
Module 3: Lighting & Presentation
Module 4: Final Major Forms
Module 5: Baking and Texturing
Module 6: Texturing the Eyes
Module 7: Hair Creation
Module 8: Facial Hair
Module 9: Final Render and Presentation
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