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LEVEL UP YOUR CHARACTERS WITH BLENDSHAPES

START DATE:

20 MAY 2026 

DURATION: 

10 WEEKS TOTAL

LIVE SESSIONS:

WEDNESDAYS AT 3 PM PT

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TAKE YOUR CHARACTERS TO THE NEXT LEVEL IN 10 WEEKS

 
START DATE: 

20 MAY 2026

DURATION: 

10 WEEKS

LIVE SESSIONS:

WEDNESDAYS AT 3 PM PT

SKILL LEVEL:

INTERMEDIATE/ADVANCED

SIGN UP

Learn to create expressive, production-ready facial animations using blendshapes in this hands-on workshop led by an industry expert, Crystal Bretz.

Facial expressions are essential to bringing characters to life, making blendshapes a critical skill for character artists and technical artists in games and film. Master facial anatomy, FACS-based workflows, and sculpt high-quality shapes in ZBrush, then bring them into Autodesk Maya to build functional shape networks and create believable expressions.

By the end of the workshop, you’ll have a portfolio-ready set of facial blendshapes and the technical foundation needed to create compelling, industry-quality character performances.

THIS COURSE IS FOR YOU IF...

YOU WANT TO BREAK INTO THE GAME OR FILM INDUSTRY 

Learn the full process for creating production-ready facial blendshapes, and build the skills and portfolio needed to break into character art.

YOU WANT TO EXPAND YOUR SKILLS AS A CHARACTER ARTIST

Take your character work to the next level by mastering facial anatomy, expressions, and FACS-based workflows to create more believable and dynamic performances.

YOU WORK IN GAMES OR FILM AND WANT TO SPECIALIZE IN FACIAL RIGGING

If you already have experience in character art but want to focus on blendshapes, this course will teach you sculpting workflows in ZBrush and implementation in Autodesk Maya, helping you create high-quality, production-ready facial systems with guidance from an industry expert.

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YOUR FUTURE STARTS HERE
 

Bring Your Characters to Life

Facial expression is what transforms a character from static to believable. In this course, you’ll learn how to create expressive, production-ready blendshapes that give your characters real emotion, personality, and performance.

Master facial anatomy and FACS-based workflows as you sculpt high-quality shapes in ZBrush, then bring them into Autodesk Maya to build fully functional facial systems used in real-time and cinematic pipelines.

This is hands-on, practical training focused on doing the work, so you don’t just understand blendshapes, you can actually create them at a production level.

Learn directly from Crystal Bretz, Lead Modeler at Framestore.

Crystal will walk you through the exact workflows used in professional environments, helping you refine both your artistic eye and technical execution.

By the end of the course, you’ll have a polished set of facial blendshapes that showcase your ability to create believable, expressive characters.

 
WHAT YOU'LL DO DURING THE PROGRAM

HANDS-ON BLENDSHAPE PROJECTS

 

Bring your characters to life through practical exercises focused on facial expressions and deformation. You’ll sculpt blendshapes in ZBrush, build shape networks in Autodesk Maya, and learn how to create production-ready facial systems used in games and film.

 

EXPERT-LED WORKSHOPS


Learn directly from Crystal Bretz (Lead Modeler at Framestore) through live sessions, demos, and guided breakdowns of real-world facial workflows. Gain insights into FACS-based techniques, anatomy-driven sculpting, and best practices for creating believable character expressions.

PORTFOLIO-BUILDING EXPERIENCE


Develop high-quality facial blendshapes and expression sets that showcase both your artistic and technical skills. Receive personalized feedback to refine your work and build a standout portfolio for roles in character art, facial rigging, and technical art.

MEET YOUR INSTRUCTOR

CRYSTAL 

BRETZLinkedInLogo


LEAD MODELER AT FRAMESTORE

Brings over 11 years of expertise in the industry


Projects she has worked on include Fantastic Beasts: The Crimes of Grindelwald, Black Panther, and The Willoughbys.

Crystal’s expertise in character and creature modeling, along with her experience across film, TV, and real-time projects, has made her a highly respected industry professional.

In the Blendshape Workshop, she will share her hands-on knowledge of facial anatomy, sculpting, and production workflows to help artists create expressive, high-quality blendshapes and build a standout portfolio for careers in character art and technical art.

WORKSHOP SYLLABUS

REQUIRED WORKSHOP SOFTWARE: ZBrush and Autodesk Maya

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INSTRUCTOR WORK 

See more on ArtStation

What's the cost?

Pay in installments or pay in full

Those in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.

Pay in full

$898 $673.5

BEST PRICE

  • 10 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
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3 monthly payments

$330 $247.5

BILLED MONTHLY

  • 10 weeks of live sessions 
  • 1 live session per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
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FREQUENTLY ASKED QUESTIONS

NEED MORE INFO?

We're happy to answer any questions you may have! To schedule a call with a team member, please submit the form below.