AI GAME DEVELOPMENT BOOTCAMP
BUILD GAMES WITH AI AND UNREAL ENGINE
Learn to combine generative AI, C++, Verse, and Unreal workflows to design and build complete playable games — while keeping full control of the creative and technical process.
ENROLL
THE BOOTCAMP, AT A GLANCE
Start Date: September 14th, 2026
Duration: 10 weeks
Live Sessions: Mondays and Wednesdays at 8 AM PT
Delivery: Live sessions & pre-recorded videos
Skill Level: Intermediate
COURSE OVERVIEW
AI GAME DEVELOPMENT BOOTCAMP
AI-Powered Unreal Game Development
Technical art and game programming are colliding with generative AI faster than most courses can keep up — and most existing Unreal Engine training still centers entirely on Blueprints or C++ alone, leaving students to stitch together fragmented AI tutorials meant for web and enterprise software.
This course takes a different approach. You'll use AI as a supervised production assistant — not an autopilot — inside a controlled development process: efficient prompting, human review checkpoints, code-quality checks, and asset-validation pipelines. You'll build two increasingly complex playable games in Unreal Engine, work directly in Epic's Verse language and in C++, and finish with a capstone project built for your portfolio.
WHY ENROLL
THREE REASONS THIS COURSE IS DIFFERENT
SPEED WITHOUT LOSING CONTROL
Learn to leverage AI tools — including free ones — to dramatically speed up development with UEFN and Unreal, while keeping full control and maintainability of your work.
MASTER EPIC'S NEXT-GEN STACK
You've heard the promises about AI productivity but still have real questions about asset generation, game design, and gameplay mechanics. You want a repeatable framework, not a gimmick.
GET AHEAD OF UE6
Prepare for the next generation of Unreal Engine releases, which — starting with UE6 — will gradually fade out the visual-scripting Blueprint system.
WHO THIS COURSE IS FOR
THIS COURSE IS FOR YOU IF...
YOU'RE PASSIONATE ABOUT GAME ART, DESIGN, OR PROGRAMMING
Basic game engine experience and some Unreal Engine understanding are helpful but not required — this is an intermediate course built to meet you where you are.
YOU WANT A REAL PROCESS FOR USING AI, NOT JUST HYPE
You've heard the promises about AI productivity but still have real questions about asset generation, game design, and gameplay mechanics. You want a repeatable framework, not a gimmick.
YOU WANT SKILLS TO FUTURE-PROOF YOUR UNREAL SKILLS
The announced deprecation of Blueprints in future UE6 versions has non-technical Unreal developers worried. You want to be ready for where the engine is headed.
THE PROBLEM WITH MOST AI + UNREAL CONTENT
FRAGMENTED RESOURCES, NO END-TO-END WORKFLOW
Most existing Unreal Engine courses — including Vertex School's current offerings — focus primarily on Blueprints or C++. Only a handful cover UEFN, and fewer still teach Verse in any depth. Meanwhile, most AI-assisted development content is built for web and enterprise software, not game production.
As a result, students are left combining fragmented resources without ever seeing the full production pipeline — from prompt to portfolio-ready asset.
STARTING WITH UE6, BLUEPRINT VISUAL SCRIPTING WILL GRADUALLY FADE OUT OF UNREAL ENGINE.
This course gives non-technical and technical developers alike a structured, practical path through that transition — with a repeatable process for using generative AI confidently, without losing creative or technical control.
MEET YOUR INSTRUCTOR
BRENO AZEVEDO
UNITY TEAM LEAD SOFTWARE ENGINEER, PLAN A TECHNOLOGIES
Brings over 20 years of expertise in game development
Breno has 20 years of professional experience in digital game design and development. He's credited on three AAA titles from Electronic Arts Los Angeles — Command & Conquer 3, Battle for Middle-earth II, and Rise of the Witch-king — and served as lead designer and game code supervisor at the official Apple Developer Academy.
He designed and developed RageTools, a best-selling toolkit on the Unity Asset Store, produced the 60-plus-person team behind the space MMORPG Taikodom at Hoplon, and created the curriculum for and taught the Advanced Unity undergraduate course at PUC Paraná, where he also earned his Master's in Computer Science. He's currently a Unity Team Lead Software Engineer at Plan A Technologies in Las Vegas.
WHAT YOU'LL BUILD
TWO PLAYABLE GAMES, START TO FINISH
Vixxen
A focused first project for practicing AI-assisted logic generation inside a complete, repeatable gameplay loop.
- AI-assisted gameplay events & scoring
- Generated textures & VFX
- UI production and implementation
- Success and failure state handling
Hut Survivor
An advanced multiplayer project that carries into your capstone, layering in systems used across real production pipelines.
- Basic multiplayer & shared objectives
- Inventory, abilities & persistent progression
- Procedural environment generation
- NPC behavior & bounded generative dialogue
BOOTCAMP SYLLABUS
WEEK 1
The Present and Future of AI and Unreal Development
WEEK 1
The Present and Future of AI and Unreal Development
WEEK 2
Programming Foundations and Visual Prototyping
WEEK 2
Programming Foundations and Visual Prototyping
WEEK 3
Gameplay Architecture and Generated Asset Integration
WEEK 3
Gameplay Architecture and Generated Asset Integration
WEEK 4
Logic Separation, VFX and Game 1 Completion
WEEK 4
Logic Separation, VFX and Game 1 Completion
WEEK 5
System Design and Advanced Gameplay
WEEK 5
System Design and Advanced Gameplay
WEEK 6
Multiplayer and Procedural Content Generation
WEEK 6
Multiplayer and Procedural Content Generation
WEEK 7
Unreal MCP, Automation, and AI-Controlled Production
WEEK 7
Unreal MCP, Automation, and AI-Controlled Production
WEEK 8
Persistence, Inventory, Abilities, and Character Content
WEEK 8
Persistence, Inventory, Abilities, and Character Content
WEEK 9
In-Game Generative AI and Responsible Runtime Design
WEEK 9
In-Game Generative AI and Responsible Runtime Design
WEEK 10
Integration, Advanced Topics, and Final Presentation
WEEK 10
Integration, Advanced Topics, and Final Presentation
“This course prepares game developers for the next generation of Unreal production techniques, where AI accelerates the workflow while the developer remains responsible for every creative and technical decision, ensuring game quality.”
— Breno Azevedo, Game Development Lead, Plan A Technologies
WHAT'S INCLUDED
EVERYTHING YOU NEED TO BUILD
PROJECT FILES
Milestone-based UEFN project files updated through GitHub, plus C++, Verse, generative 3D assets, textures, materials, UI, and design docs for both games.
CUSTOM TOOLS
AI-assisted Unreal tools built in class for asset placement and procedural generation, plus a local LLM C++ wrapper for game-AI management.
REFERENCE PACKS
C++ and Verse cheat-sheets, system-design diagrams, visual dev guides, material and naming standards, and AI asset-production workflows.
BONUS MATERIALS
Project templates, code snippets, code-review and harness-engineering guides, LLM skill sets, art-direction templates, and example prompts.
WEEKLY FEEDBACK
Challenge-based guidance, milestone reviews, live code reviews, playtesting sessions, art critiques, and a final capstone presentation.
ASSET LICENSING
All course-created assets are provided under a Creative Commons 2.0 license, with guidance on attribution and responsible AI use.
TOOLS YOU'LL USE
What's the cost?
Pay in installments or pay in full
Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.