ADVANCED CHARACTER ART BOOTCAMP
DATES:
21 NOVEMBER 2026 - 14 MARCH 2027
DURATION:
14 WEEKS
SATURDAYS & SUNDAYS
11 AM PT / 2 PM ET
APPLY
14 WEEK LIVE ONLINE COURSE - 14 WEEK LIVE ONLINE COURSE - 14 WEEK LIVE ONLINE COURSE
LIVE ONLINE BOOTCAMP ON CREATING AAA, GAME-READY CHARACTERS FOR UNREAL ENGINE 5
DATES:
21 NOVEMBER 2026 - 14 MARCH 2027
DURATION:
14 WEEKS
SATURDAYS & SUNDAYS
11 AM PT / 2 PM ET
SKILL LEVEL:
INTERMEDIATE/ADVANCED
THIS COURSE IS FOR YOU IF...
You already know the pipeline and want to go further
You're comfortable with sculpting, retopology, UVs, baking and PBR texturing. Now you want to build characters the way AAA studios do, not sit through another beginner tutorial.
You're a character artist ready to level up your portfolio
You've built characters on your own, and you want to create one standout hero piece that competes with studio-level work.
You want to learn how AAA studios build characters
Layered costumes in Marvelous Designer, production-quality armor and gear, realistic skin, hair cards, and in-engine shaders. This bootcamp covers the full production workflow, not isolated tricks.
You want direct feedback from someone who does this for a living
You've hit a ceiling learning alone online. You want an instructor who reviews your actual work every week, not a generic tutorial.
WHAT YOU'LL DO DURING THE BOOTCAMP
One AAA Hero Character
Direct Feedback From Marcin
Portfolio-Ready Final Character
MEET YOUR INSTRUCTOR
MARCIN KLICKI
PRINCIPAL CHARACTER ARTIST AT CD PROJEKT RED
Brings 20+ years of expertise in the gaming industry
Projects he has worked on include The Witcher 3: Wild Hunt, The Witcher 3: Hearts of Stone, and Cyberpunk 2077.
Marcin’s expertise in character and creature creation, along with over 14 years at CD Projekt Red, has made him a highly skilled and respected industry professional.
In the Advanced Character Art Bootcamp, he will share his hands-on knowledge and production workflows to help aspiring artists master anatomy, sculpting, and character design while building a standout portfolio.
Instructor Work
A look at Marcin's own character work, from The Witcher 3 to Cyberpunk 2077. It's the same AAA character pipeline you'll learn in this bootcamp.





Syllabus
01
Week 1
Direction & Scope
More
Direction & Scope
Break down a concept the way a studio team does, build a Style Bible and reference boards for anatomy, costume and materials, and scope out your hero character.
02
Week 2
Blockout & Silhouette
More
Blockout & Silhouette
Block out the full character in ZBrush, covering body, costume and gear, and lock in proportions and a silhouette that reads from the game camera.
03
Week 3
Scope & Planning
More
Scope & Planning
Break the character into components, set triangle and texture budgets, choose between texture sets and UDIMs, and build a production timeline and file structure.
04
Week 4
Anatomy & Likeness
More
Anatomy & Likeness
Go past the fundamentals. Push anatomy, facial structure, age and personality into the forms so the character feels like a real person.
05
Week 5
Clothing & Costume
More
Clothing & Costume
Build layered garments in Marvelous Designer with real patterns, fit and fabric weight, then refine folds, seams and thickness in ZBrush.
06
Week 6
Armor, Gear & Hard Surface
More
Armor, Gear & Hard Surface
Model armor, weapons, straps and buckles with advanced hard-surface techniques in ZBrush and sub-D modeling in Maya.
07
Week 7
High-Poly Detailing & Cleanup
More
High-Poly Detailing & Cleanup
Add secondary and tertiary detail (pores, wrinkles, stitching, damage), clean up the high-poly for baking, and present your work at a midpoint art director review.
08
Week 8
Retopology & UVs
More
Retopology & UVs
Build deformation-ready, in-game topology, lay out UVs across texture sets or UDIMs, check texel density, and test the mesh in a quick pose.
09
Week 9
Baking & Texture Foundations
More
Baking & Texture Foundations
Bake clean maps, set up base materials in Substance Painter, and create custom fabric and leather materials in Substance Designer.
10
Week 10
Skin, Materials & Surface Storytelling
More
Skin, Materials & Surface Storytelling
Paint realistic skin with color zones, build a strong color hierarchy, and combine hand-painted and procedural techniques to add wear, aging and grime that tell the character's story.
11
Week 11
Hair Cards & Unreal Integration
More
Hair Cards & Unreal Integration
Build hair cards for hair, brows and lashes, then bring your character into Unreal Engine 5 and set up skin, hair, eye and cloth shaders.
12
Week 12
Posing, Lighting & Presentation
More
Posing, Lighting & Presentation
Pose your character, light it for portfolio shots, make a turntable in Sequencer, and export 4K renders plus breakdown sheets (wireframes, texture sheets, material callouts).
13
Week 13
Simulated Art Test
More
Simulated Art Test
Complete a timed art test that mirrors real studio character assignments.
14
Week 14
Reflection, Portfolio & Launch
More
Reflection, Portfolio & Launch
Publish your ArtStation post, get a portfolio review from Marcin, and join the course retrospective.
Reviews
FAQ
What skill level is this course for?
This bootcamp is for intermediate to advanced artists. You should already be comfortable with the full character pipeline (sculpting, retopology, UVs, baking and texturing). The bootcamp moves at a fast pace and doesn't cover the basics.
What is the course format?
This bootcamp has two live sessions per week with Marcin Klicki and your classmates, 28 sessions in total. Every session is recorded so you can watch it back on your own time. Each session is about 1–2 hours long.
What software do I need?
Software: ZBrush, Maya, Marvelous Designer, Substance 3D Painter, Substance 3D Designer and Unreal Engine 5 are required. Marmoset Toolbag is optional.
What's the refund policy?
A 15-day money-back guarantee applies from the cohort's start date, in line with Vertex School's standard live-course policy.
Do I get a certificate of completion?
Yes, we offer Certificates of Completion with all of our paid courses upon request. Send an email to support@vertexschool.com to request a certificate of completion.
APPLY
Join the Waitlist
Sign up to be notified when enrollment into the Substance Designer Bootcamp opens