Character Concept Design Bootcamp
This course will take you through the full process of creating concept art for video games.
- Learn how character design looks in AAA games
- Learn to analyze and art direct your own designs
- Learn how to use visual storytelling
- Learn how to properly present your final project on your portfolio
What you'll learn:
This course will take you through the full process of creating concept art for video games. You will learn from an industry professional, Marek Madej, how to create concept art in the AAA pipeline.
Many aspiring artists don't have the knowledge of how game development works, and how that impacts their designs. Marek will show you the whole process for character design, including how other departments might influence the design process during different steps.
You'll begin the course focusing on research, learning how to set up a proper and effective mood board. As the course progresses, you will focus on story-telling, details, and finally your portfolio-ready presentation.
By the end of the course you'll:
- Have improved understanding of how concept art fits into the game development pipeline
- Have an improved understanding of character design for AAA games
- Know what skills are important to showcase in your portfolio
- Have created your own portfolio-ready character
July 11th, 2022
Photoshop, ZBrush and 3D packages such as Maya, 3DS Max, Modo, or else should be known to follow along
Intermediate to Advanced
Meet Your Instructor
Born in 1987, Marek has been working in this industry since 2007. He is currently a Senior Concept Artist in Warsaw for CD Projekt RED.
Some of his most interesting projects that must be listed are: Cyberpunk 2077, The Witcher: Wild Hunt including two expansion packs, Gwent: The Witcher Card Game, “The Melancholy” by Lars VonTrier and “The Lost Town of Svitieź” by Kamil Polak.
Our courses contain top quality content that is easy to follow along with
Receive unlimited detailed feedback from an experienced professional
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Module 1: Research & Reference
Module 2: Sketching The Basic Shapes
Module 3: Designing Your Character
Module 4: Painting The Details
Module 5: Lighting & Rendering Techniques
Module 6: Presentation For Clients
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