Innovative Creative Tech Training to Prepare you for the Future.
We specialize in immersive creative tech education for games, films, XR and the metaverse.
- Programs, Courses, Bootcamps
- Career Focused
- Community Based Learning
Our students learn the skills required by companies hiring for creative tech positions.
With the knowledge I gained and portfolio I made at Vertex, I got hired into the game industry!
Prior to Vertex, I had very little software knowledge. Now I’m comfortable using Maya, Zbrush, Substance Designer, Painter, etc.
I really enjoy the community Vertex provides. People are always exchanging info and providing feedback - there is always someone willing to help you. I guarantee that if you are willing to push yourself, you will be able to get a lot out of the Game Arts Program.
With Vertex I felt that I was supported and part of the school community both during and after graduating.
I'm super grateful that I joined Vertex!
After Graduating from Vertex: Environment Artist at Liquid Development
Vertex forced me to develop a work ethic and by giving me the opportunity to talk to a variety of people within the industry, Vertex also gave me access to connections I had never thought possible. In fact, I still regularly stay in touch with my Vertex mentor a year after being his student.
While I’d like to say that many of my connections are the results of being incredibly lucky, I’d also like to think that it is important to set yourself into the position to be lucky. What I mean is that by taking initiative, you have a better chance of making lasting connections with others you admire.”
Prior to Vertex: Clinical Cytotechnologist
After Graduating from Vertex: Environment Artist at Blizzard Entertainment
I recently finished the Game Art Program at Vertex and got a job in the industry! I now work at Antimatter Games based in the UK. Prior to Vertex I studied illustration for 3 years and used 3D applications for all of my work - I was always drawn to concept art and still image but wanted a job in the game industry though I didn't know how to approach it or what to specialize in.
I started looking online at tutorials but felt very lost. I started searching around for online courses with mentorship from industry pros to further my knowledge - I checked out Cliton Crumpler's course, CGMA, Think Tank, etc. I was heavily drawn to Vertex due to their program's length, price and that it's split into character and environment. What Ryan has built is great and I couldn't recommend it more.
After Graduating from Vertex: Junior Environment Artist at Antimatter Games
Join a community of professional game artists and students who inspire, teach and support each other.
The education I got at Vertex School is what got me my current job with PIXOMONDO which was always a company I dreamed to work at. I'm now living my dream.
If I was to give an aspiring artist advice, I would say you need to be prolific, not afraid to make bad art. You need experience. Your first 3D model will not be something you put on your ArtStation, show off and everyone loves. Make 100 crappy models if that is what it takes to get your first portfolio-worthy one. Don't get discouraged. Be prolific.
Prior to Vertex: Environment Artist at Booz Allen Hamilton
After Vertex: Unreal Generalist at PIXOMONDO
Now is the time to prepare for a creative tech career.
XR MARKET GROWTH
IN THE NEXT 10 YEARS
XR INDUSTRY VALUE
BY THE YEAR 2030
XR HEADSET SHIPMENTS
IN THE YEAR 2024
Professional Mentoring From Industry Best
Industry-built curriculum combined with top of the industry mentoring to give you a leg up in new media's intensely competitive industries of games, film and XR.
Jacob Claussen is currently working as a Lead Environment Artist at Fall Damage. He has also worked at Starbreeze Studios & Ubisoft Stockholm. Besides being one of our most loved mentors he loves exploring nature, art in general, and is a big movie buff, everything from arthouse movies to bad 80s B-movies.
Based in Warsaw, Poland, Marcin Klicki is a Senior Character Artist at CD Projekt Red. Starting out as a self taught artist, he has been working in the industry for years. He worked on titles such as The Witcher 3, The Witcher 3: Wild Hunt, and The Witcher 3: Hearts of Stone. His most recent work is on Cyberpunk 2077.
Chico Spans is a Vegetation Artist currently working at Ubisoft Massive Entertainment, he has contributed to titles such as PlayerUnknown’s Battlegrounds and Forza Horizon 4.
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